Files
tbd-station-14/Content.Server/Humanoid/Systems/HumanoidSystem.cs
2022-10-22 15:13:46 -07:00

530 lines
20 KiB
C#

using System.Linq;
using Content.Server.GameTicking;
using Content.Shared.Examine;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.IdentityManagement;
using Content.Shared.Inventory.Events;
using Content.Shared.Preferences;
using Content.Shared.Tag;
using Content.Shared.Verbs;
using Robust.Shared.GameObjects.Components.Localization;
using Robust.Shared.Prototypes;
namespace Content.Server.Humanoid;
public sealed partial class HumanoidSystem : SharedHumanoidSystem
{
[Dependency] private readonly MarkingManager _markingManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
{
SubscribeLocalEvent<HumanoidComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<HumanoidComponent, HumanoidMarkingModifierMarkingSetMessage>(OnMarkingsSet);
SubscribeLocalEvent<HumanoidComponent, HumanoidMarkingModifierBaseLayersSetMessage>(OnBaseLayersSet);
SubscribeLocalEvent<HumanoidComponent, GetVerbsEvent<Verb>>(OnVerbsRequest);
SubscribeLocalEvent<HumanoidComponent, ExaminedEvent>(OnExamined);
}
private void Synchronize(EntityUid uid, HumanoidComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return;
}
SetAppearance(uid,
component.Species,
component.CustomBaseLayers,
component.SkinColor,
component.Sex,
component.AllHiddenLayers.ToList(),
component.CurrentMarkings.GetForwardEnumerator().ToList());
}
private void OnInit(EntityUid uid, HumanoidComponent humanoid, ComponentInit args)
{
if (string.IsNullOrEmpty(humanoid.Species))
{
return;
}
if (string.IsNullOrEmpty(humanoid.Initial)
|| !_prototypeManager.TryIndex(humanoid.Initial, out HumanoidProfilePrototype? startingSet))
{
LoadProfile(uid, HumanoidCharacterProfile.DefaultWithSpecies(humanoid.Species), humanoid);
return;
}
// Do this first, because profiles currently do not support custom base layers
foreach (var (layer, info) in startingSet.CustomBaseLayers)
{
humanoid.CustomBaseLayers.Add(layer, info);
}
LoadProfile(uid, startingSet.Profile, humanoid);
}
private void OnExamined(EntityUid uid, HumanoidComponent component, ExaminedEvent args)
{
var identity = Identity.Entity(component.Owner, EntityManager);
var species = GetSpeciesRepresentation(component.Species).ToLower();
var age = GetAgeRepresentation(component.Species, component.Age);
args.PushText(Loc.GetString("humanoid-appearance-component-examine", ("user", identity), ("age", age), ("species", species)));
}
/// <summary>
/// Loads a humanoid character profile directly onto this humanoid mob.
/// </summary>
/// <param name="uid">The mob's entity UID.</param>
/// <param name="profile">The character profile to load.</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid))
{
return;
}
SetSpecies(uid, profile.Species, false, humanoid);
humanoid.Sex = profile.Sex;
SetSkinColor(uid, profile.Appearance.SkinColor, false);
SetBaseLayerColor(uid, HumanoidVisualLayers.Eyes, profile.Appearance.EyeColor, false);
humanoid.CurrentMarkings.Clear();
// Hair/facial hair - this may eventually be deprecated.
AddMarking(uid, profile.Appearance.HairStyleId, profile.Appearance.HairColor, false);
AddMarking(uid, profile.Appearance.FacialHairStyleId, profile.Appearance.FacialHairColor, false);
foreach (var marking in profile.Appearance.Markings)
{
AddMarking(uid, marking.MarkingId, marking.MarkingColors, false);
}
EnsureDefaultMarkings(uid, humanoid);
humanoid.Gender = profile.Gender;
if (TryComp<GrammarComponent>(uid, out var grammar))
{
grammar.Gender = profile.Gender;
}
humanoid.Age = profile.Age;
Synchronize(uid);
}
// this was done enough times that it only made sense to do it here
/// <summary>
/// Clones a humanoid's appearance to a target mob, provided they both have humanoid components.
/// </summary>
/// <param name="source">Source entity to fetch the original appearance from.</param>
/// <param name="target">Target entity to apply the source entity's appearance to.</param>
/// <param name="sourceHumanoid">Source entity's humanoid component.</param>
/// <param name="targetHumanoid">Target entity's humanoid component.</param>
public void CloneAppearance(EntityUid source, EntityUid target, HumanoidComponent? sourceHumanoid = null,
HumanoidComponent? targetHumanoid = null)
{
if (!Resolve(source, ref sourceHumanoid) || !Resolve(target, ref targetHumanoid))
{
return;
}
targetHumanoid.Species = sourceHumanoid.Species;
targetHumanoid.SkinColor = sourceHumanoid.SkinColor;
targetHumanoid.Sex = sourceHumanoid.Sex;
targetHumanoid.CustomBaseLayers = new(sourceHumanoid.CustomBaseLayers);
targetHumanoid.CurrentMarkings = new(sourceHumanoid.CurrentMarkings);
targetHumanoid.Gender = sourceHumanoid.Gender;
if (TryComp<GrammarComponent>(target, out var grammar))
{
grammar.Gender = sourceHumanoid.Gender;
}
Synchronize(target, targetHumanoid);
}
/// <summary>
/// Set a humanoid mob's species. This will change their base sprites, as well as their current
/// set of markings to fit against the mob's new species.
/// </summary>
/// <param name="uid">The humanoid mob's UID.</param>
/// <param name="species">The species to set the mob to. Will return if the species prototype was invalid.</param>
/// <param name="sync">Whether to immediately synchronize this to the humanoid mob, or not.</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void SetSpecies(EntityUid uid, string species, bool sync = true, HumanoidComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid) || !_prototypeManager.TryIndex<SpeciesPrototype>(species, out var prototype))
{
return;
}
humanoid.Species = species;
humanoid.CurrentMarkings.FilterSpecies(species, _markingManager);
var oldMarkings = humanoid.CurrentMarkings.GetForwardEnumerator().ToList();
humanoid.CurrentMarkings = new(oldMarkings, prototype.MarkingPoints, _markingManager, _prototypeManager);
if (sync)
{
Synchronize(uid, humanoid);
}
}
/// <summary>
/// Sets the skin color of this humanoid mob. Will only affect base layers that are not custom,
/// custom base layers should use <see cref="SetBaseLayerColor"/> instead.
/// </summary>
/// <param name="uid">The humanoid mob's UID.</param>
/// <param name="skinColor">Skin color to set on the humanoid mob.</param>
/// <param name="sync">Whether to synchronize this to the humanoid mob, or not.</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void SetSkinColor(EntityUid uid, Color skinColor, bool sync = true, HumanoidComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid))
{
return;
}
humanoid.SkinColor = skinColor;
if (sync)
Synchronize(uid, humanoid);
}
/// <summary>
/// Sets the base layer ID of this humanoid mob. A humanoid mob's 'base layer' is
/// the skin sprite that is applied to the mob's sprite upon appearance refresh.
/// </summary>
/// <param name="uid">The humanoid mob's UID.</param>
/// <param name="layer">The layer to target on this humanoid mob.</param>
/// <param name="id">The ID of the sprite to use. See <see cref="HumanoidSpeciesSpriteLayer"/>.</param>
/// <param name="sync">Whether to synchronize this to the humanoid mob, or not.</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void SetBaseLayerId(EntityUid uid, HumanoidVisualLayers layer, string id, bool sync = true,
HumanoidComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid)
|| !_prototypeManager.HasIndex<HumanoidSpeciesSpriteLayer>(id))
{
return;
}
if (humanoid.CustomBaseLayers.TryGetValue(layer, out var info))
{
humanoid.CustomBaseLayers[layer] = new(id, info.Color);
}
else
{
var layerInfo = new CustomBaseLayerInfo(id, humanoid.SkinColor);
humanoid.CustomBaseLayers.Add(layer, layerInfo);
}
if (sync)
Synchronize(uid, humanoid);
}
/// <summary>
/// Sets the color of this humanoid mob's base layer. See <see cref="SetBaseLayerId"/> for a
/// description of how base layers work.
/// </summary>
/// <param name="uid">The humanoid mob's UID.</param>
/// <param name="layer">The layer to target on this humanoid mob.</param>
/// <param name="color">The color to set this base layer to.</param>
public void SetBaseLayerColor(EntityUid uid, HumanoidVisualLayers layer, Color color, bool sync = true, HumanoidComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid))
{
return;
}
if (humanoid.CustomBaseLayers.TryGetValue(layer, out var info))
{
humanoid.CustomBaseLayers[layer] = new(info.ID, color);
}
else
{
var layerInfo = new CustomBaseLayerInfo(string.Empty, color);
humanoid.CustomBaseLayers.Add(layer, layerInfo);
}
if (sync)
Synchronize(uid, humanoid);
}
/// <summary>
/// Toggles a humanoid's sprite layer visibility.
/// </summary>
/// <param name="uid">Humanoid mob's UID</param>
/// <param name="layer">Layer to toggle visibility for</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void ToggleHiddenLayer(EntityUid uid, HumanoidVisualLayers layer, HumanoidComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid))
{
return;
}
if (humanoid.HiddenLayers.Contains(layer))
{
humanoid.HiddenLayers.Remove(layer);
}
else
{
humanoid.HiddenLayers.Add(layer);
}
Synchronize(uid, humanoid);
}
/// <summary>
/// Sets the visibility for multiple layers at once on a humanoid's sprite.
/// </summary>
/// <param name="uid">Humanoid mob's UID</param>
/// <param name="layers">An enumerable of all sprite layers that are going to have their visibility set</param>
/// <param name="visible">The visibility state of the layers given</param>
/// <param name="permanent">If this is a permanent change, or temporary. Permanent layers are stored in their own hash set.</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void SetLayersVisibility(EntityUid uid, IEnumerable<HumanoidVisualLayers> layers, bool visible, bool permanent = false,
HumanoidComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid))
{
return;
}
foreach (var layer in layers)
{
if (visible)
{
if (permanent && humanoid.PermanentlyHidden.Contains(layer))
{
humanoid.PermanentlyHidden.Remove(layer);
}
humanoid.HiddenLayers.Remove(layer);
}
else
{
if (permanent)
{
humanoid.PermanentlyHidden.Add(layer);
}
humanoid.HiddenLayers.Add(layer);
}
}
Synchronize(uid, humanoid);
}
/// <summary>
/// Adds a marking to this humanoid.
/// </summary>
/// <param name="uid">Humanoid mob's UID</param>
/// <param name="marking">Marking ID to use</param>
/// <param name="color">Color to apply to all marking layers of this marking</param>
/// <param name="sync">Whether to immediately sync this marking or not</param>
/// <param name="forced">If this marking was forced (ignores marking points)</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void AddMarking(EntityUid uid, string marking, Color? color = null, bool sync = true, bool forced = false, HumanoidComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid)
|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
{
return;
}
var markingObject = prototype.AsMarking();
markingObject.Forced = forced;
if (color != null)
{
for (var i = 0; i < prototype.Sprites.Count; i++)
{
markingObject.SetColor(i, color.Value);
}
}
humanoid.CurrentMarkings.AddBack(prototype.MarkingCategory, markingObject);
if (sync)
Synchronize(uid, humanoid);
}
/// <summary>
///
/// </summary>
/// <param name="uid">Humanoid mob's UID</param>
/// <param name="marking">Marking ID to use</param>
/// <param name="colors">Colors to apply against this marking's set of sprites.</param>
/// <param name="sync">Whether to immediately sync this marking or not</param>
/// <param name="forced">If this marking was forced (ignores marking points)</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void AddMarking(EntityUid uid, string marking, IReadOnlyList<Color> colors, bool sync = true, bool forced = false, HumanoidComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid)
|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
{
return;
}
var markingObject = new Marking(marking, colors);
markingObject.Forced = forced;
humanoid.CurrentMarkings.AddBack(prototype.MarkingCategory, markingObject);
if (sync)
Synchronize(uid, humanoid);
}
/// <summary>
/// Removes a marking from a humanoid by ID.
/// </summary>
/// <param name="uid">Humanoid mob's UID</param>
/// <param name="marking">The marking to try and remove.</param>
/// <param name="sync">Whether to immediately sync this to the humanoid</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void RemoveMarking(EntityUid uid, string marking, bool sync = true, HumanoidComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid)
|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
{
return;
}
humanoid.CurrentMarkings.Remove(prototype.MarkingCategory, marking);
if (sync)
Synchronize(uid, humanoid);
}
/// <summary>
/// Removes a marking from a humanoid by category and index.
/// </summary>
/// <param name="uid">Humanoid mob's UID</param>
/// <param name="category">Category of the marking</param>
/// <param name="index">Index of the marking</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void RemoveMarking(EntityUid uid, MarkingCategories category, int index, HumanoidComponent? humanoid = null)
{
if (index < 0
|| !Resolve(uid, ref humanoid)
|| !humanoid.CurrentMarkings.TryGetCategory(category, out var markings)
|| index >= markings.Count)
{
return;
}
humanoid.CurrentMarkings.Remove(category, index);
Synchronize(uid, humanoid);
}
/// <summary>
/// Sets the marking ID of the humanoid in a category at an index in the category's list.
/// </summary>
/// <param name="uid">Humanoid mob's UID</param>
/// <param name="category">Category of the marking</param>
/// <param name="index">Index of the marking</param>
/// <param name="markingId">The marking ID to use</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void SetMarkingId(EntityUid uid, MarkingCategories category, int index, string markingId, HumanoidComponent? humanoid = null)
{
if (index < 0
|| !_markingManager.MarkingsByCategory(category).TryGetValue(markingId, out var markingPrototype)
|| !Resolve(uid, ref humanoid)
|| !humanoid.CurrentMarkings.TryGetCategory(category, out var markings)
|| index >= markings.Count)
{
return;
}
var marking = markingPrototype.AsMarking();
for (var i = 0; i < marking.MarkingColors.Count && i < markings[index].MarkingColors.Count; i++)
{
marking.SetColor(i, markings[index].MarkingColors[i]);
}
humanoid.CurrentMarkings.Replace(category, index, marking);
Synchronize(uid, humanoid);
}
/// <summary>
/// Sets the marking colors of the humanoid in a category at an index in the category's list.
/// </summary>
/// <param name="uid">Humanoid mob's UID</param>
/// <param name="category">Category of the marking</param>
/// <param name="index">Index of the marking</param>
/// <param name="colors">The marking colors to use</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void SetMarkingColor(EntityUid uid, MarkingCategories category, int index, List<Color> colors,
HumanoidComponent? humanoid = null)
{
if (index < 0
|| !Resolve(uid, ref humanoid)
|| !humanoid.CurrentMarkings.TryGetCategory(category, out var markings)
|| index >= markings.Count)
{
return;
}
for (var i = 0; i < markings[index].MarkingColors.Count && i < colors.Count; i++)
{
markings[index].SetColor(i, colors[i]);
}
Synchronize(uid, humanoid);
}
/// <summary>
/// Takes ID of the species prototype, returns UI-friendly name of the species.
/// </summary>
public string GetSpeciesRepresentation(string speciesId)
{
if (_prototypeManager.TryIndex<SpeciesPrototype>(speciesId, out var species))
{
return Loc.GetString(species.Name);
}
else
{
return Loc.GetString("humanoid-appearance-component-unknown-species");
}
}
public string GetAgeRepresentation(string species, int age)
{
_prototypeManager.TryIndex<SpeciesPrototype>(species, out var speciesPrototype);
if (speciesPrototype == null)
{
Logger.Error("Tried to get age representation of species that couldn't be indexed: " + species);
return Loc.GetString("identity-age-young");
}
if (age < speciesPrototype.YoungAge)
return Loc.GetString("identity-age-young");
if (age < speciesPrototype.OldAge)
Loc.GetString("identity-age-middle-aged");
return Loc.GetString("identity-age-old");
}
private void EnsureDefaultMarkings(EntityUid uid, HumanoidComponent? humanoid)
{
if (!Resolve(uid, ref humanoid))
{
return;
}
humanoid.CurrentMarkings.EnsureDefault(humanoid.SkinColor, _markingManager);
}
}