* Pulling rework Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame. * More pulling cleanup * stats * More cleanup * First draft * More pulling * weh * Fix puller * Pulling working * Fix merge * Dunked * Self-merge time
14 lines
343 B
C#
14 lines
343 B
C#
using Robust.Shared.Physics.Components;
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namespace Content.Shared.Movement.Pulling.Events;
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/// <summary>
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/// Raised directed on both puller and pullable.
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/// </summary>
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public sealed class PullStoppedMessage : PullMessage
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{
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public PullStoppedMessage(EntityUid pullerUid, EntityUid pulledUid) : base(pullerUid, pulledUid)
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{
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}
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}
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