* Pulling rework Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame. * More pulling cleanup * stats * More cleanup * First draft * More pulling * weh * Fix puller * Pulling working * Fix merge * Dunked * Self-merge time
10 lines
275 B
C#
10 lines
275 B
C#
namespace Content.Shared.Pulling.Events;
|
|
|
|
/// <summary>
|
|
/// Raised when a request is made to stop pulling an entity.
|
|
/// </summary>
|
|
public record struct AttemptStopPullingEvent(EntityUid? User = null)
|
|
{
|
|
public readonly EntityUid? User = User;
|
|
public bool Cancelled;
|
|
} |