Files
tbd-station-14/Content.Server/GameObjects/Components/Doors/ServerDoorComponent.cs

321 lines
9.9 KiB
C#

using System;
using System.Linq;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.ViewVariables;
using CancellationTokenSource = System.Threading.CancellationTokenSource;
namespace Content.Server.GameObjects
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class ServerDoorComponent : Component, IActivate, ICollideBehavior
{
public override string Name => "Door";
private DoorState _state = DoorState.Closed;
protected virtual DoorState State
{
get => _state;
set => _state = value;
}
protected float OpenTimeCounter;
protected bool AutoClose = true;
protected const float AutoCloseDelay = 5;
protected float CloseSpeed = AutoCloseDelay;
private CollidableComponent collidableComponent;
private AppearanceComponent _appearance;
private CancellationTokenSource _cancellationTokenSource;
private static readonly TimeSpan CloseTimeOne = TimeSpan.FromSeconds(0.3f);
private static readonly TimeSpan CloseTimeTwo = TimeSpan.FromSeconds(0.9f);
private static readonly TimeSpan OpenTimeOne = TimeSpan.FromSeconds(0.3f);
private static readonly TimeSpan OpenTimeTwo = TimeSpan.FromSeconds(0.9f);
private static readonly TimeSpan DenyTime = TimeSpan.FromSeconds(0.45f);
private const int DoorCrushDamage = 15;
private const float DoorStunTime = 5f;
protected bool Safety = true;
[ViewVariables]
private bool _occludes;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _occludes, "occludes", true);
}
public override void Initialize()
{
base.Initialize();
collidableComponent = Owner.GetComponent<CollidableComponent>();
_appearance = Owner.GetComponent<AppearanceComponent>();
_cancellationTokenSource = new CancellationTokenSource();
}
public override void OnRemove()
{
_cancellationTokenSource.Cancel();
collidableComponent = null;
_appearance = null;
base.OnRemove();
}
protected virtual void ActivateImpl(ActivateEventArgs eventArgs)
{
if (State == DoorState.Open)
{
TryClose(eventArgs.User);
}
else if (State == DoorState.Closed)
{
TryOpen(eventArgs.User);
}
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
ActivateImpl(eventArgs);
}
void ICollideBehavior.CollideWith(IEntity entity)
{
if (State != DoorState.Closed)
{
return;
}
if (entity.HasComponent(typeof(SpeciesComponent)))
{
if (!entity.TryGetComponent<IMoverComponent>(out var mover)) return;
// TODO: temporary hack to fix the physics system raising collision events akwardly.
// E.g. when moving parallel to a door by going off the side of a wall.
var (walking, sprinting) = mover.VelocityDir;
// Also TODO: walking and sprint dir are added together here
// instead of calculating their contribution correctly.
var dotProduct = Vector2.Dot((sprinting + walking).Normalized, (entity.Transform.WorldPosition - Owner.Transform.WorldPosition).Normalized);
if (dotProduct <= -0.9f)
TryOpen(entity);
}
}
private void SetAppearance(DoorVisualState state)
{
if (_appearance != null || Owner.TryGetComponent(out _appearance))
_appearance.SetData(DoorVisuals.VisualState, state);
}
public virtual bool CanOpen()
{
return true;
}
public bool CanOpen(IEntity user)
{
if (!CanOpen()) return false;
if (!Owner.TryGetComponent(out AccessReader accessReader))
{
return true;
}
return accessReader.IsAllowed(user);
}
public void TryOpen(IEntity user)
{
if (!CanOpen(user))
{
Deny();
return;
}
Open();
}
public void Open()
{
if (State != DoorState.Closed)
{
return;
}
State = DoorState.Opening;
SetAppearance(DoorVisualState.Opening);
if (_occludes && Owner.TryGetComponent(out OccluderComponent occluder))
{
occluder.Enabled = false;
}
Timer.Spawn(OpenTimeOne, async () =>
{
collidableComponent.Hard = false;
await Timer.Delay(OpenTimeTwo, _cancellationTokenSource.Token);
State = DoorState.Open;
SetAppearance(DoorVisualState.Open);
}, _cancellationTokenSource.Token);
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new AccessReaderChangeMessage(Owner.Uid, false));
}
public virtual bool CanClose()
{
return true;
}
public bool CanClose(IEntity user)
{
if (!CanClose()) return false;
if (!Owner.TryGetComponent(out AccessReader accessReader))
{
return true;
}
return accessReader.IsAllowed(user);
}
public void TryClose(IEntity user)
{
if (!CanClose(user))
{
Deny();
return;
}
Close();
}
private void CheckCrush()
{
// Check if collides with something
var collidesWith = collidableComponent.GetCollidingEntities(Vector2.Zero, false);
if (collidesWith.Count() != 0)
{
// Crush
bool hitSomeone = false;
foreach (var e in collidesWith)
{
if (!e.TryGetComponent(out StunnableComponent stun)
|| !e.TryGetComponent(out DamageableComponent damage)
|| !e.TryGetComponent(out ICollidableComponent otherBody)
|| !Owner.TryGetComponent(out ICollidableComponent body))
continue;
var percentage = otherBody.WorldAABB.IntersectPercentage(body.WorldAABB);
if (percentage < 0.1f)
continue;
damage.TakeDamage(Shared.GameObjects.DamageType.Brute, DoorCrushDamage);
stun.Paralyze(DoorStunTime);
hitSomeone = true;
}
// If we hit someone, open up after stun (opens right when stun ends)
if (hitSomeone)
{
Timer.Spawn(TimeSpan.FromSeconds(DoorStunTime) - OpenTimeOne - OpenTimeTwo, () => Open());
}
}
}
public bool Close()
{
bool shouldCheckCrush = false;
if (collidableComponent.IsColliding(Vector2.Zero, false))
{
if (Safety)
return false;
// check if we crush someone while closing
shouldCheckCrush = true;
}
State = DoorState.Closing;
OpenTimeCounter = 0;
SetAppearance(DoorVisualState.Closing);
if (_occludes && Owner.TryGetComponent(out OccluderComponent occluder))
{
occluder.Enabled = true;
}
Timer.Spawn(CloseTimeOne, async () =>
{
if (shouldCheckCrush)
{
CheckCrush();
}
collidableComponent.Hard = true;
await Timer.Delay(CloseTimeTwo, _cancellationTokenSource.Token);
State = DoorState.Closed;
SetAppearance(DoorVisualState.Closed);
}, _cancellationTokenSource.Token);
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new AccessReaderChangeMessage(Owner.Uid, true));
return true;
}
public virtual void Deny()
{
if (State == DoorState.Open)
{
return;
}
SetAppearance(DoorVisualState.Deny);
Timer.Spawn(DenyTime, () =>
{
SetAppearance(DoorVisualState.Closed);
}, _cancellationTokenSource.Token);
}
public virtual void OnUpdate(float frameTime)
{
if (State != DoorState.Open)
{
return;
}
if (AutoClose)
{
OpenTimeCounter += frameTime;
}
if (OpenTimeCounter > CloseSpeed)
{
if (!CanClose() || !Close())
{
// Try again in 2 seconds if it's jammed or something.
OpenTimeCounter -= 2;
}
}
}
protected enum DoorState
{
Closed,
Open,
Closing,
Opening,
}
}
}