14 lines
346 B
C#
14 lines
346 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Exists just to listen to a single event. What a life.
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/// </summary>
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[NetworkedComponent, RegisterComponent]
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public class SlowsOnContactComponent : Component
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{
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public override string Name => "SlowsOnContact";
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}
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