Adds storing entities into lockers the way we all know and love. Relies on an implementation of ITileDefinition in https://github.com/space-wizards/space-station-14/pull/193 (just like origin/master) #191
96 lines
2.6 KiB
C#
96 lines
2.6 KiB
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using System;
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using System.Collections.Generic;
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namespace Content.Shared.GameObjects.Components.Storage
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{
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public abstract class SharedStorageComponent : Component
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{
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public override string Name => "Storage";
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public override uint? NetID => ContentNetIDs.INVENTORY;
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public override Type StateType => typeof(StorageComponentState);
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protected bool _open;
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/// <inheritdoc />
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _open, "open", false);
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}
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}
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[Serializable, NetSerializable]
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public class StorageComponentState : ComponentState
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{
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public bool Open { get; }
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public StorageComponentState(bool open)
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: base(ContentNetIDs.INVENTORY)
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{
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Open = open;
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}
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}
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/// <summary>
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/// Updates the client component about what entities this storage is holding
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/// </summary>
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[Serializable, NetSerializable]
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public class StorageHeldItemsMessage : ComponentMessage
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{
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public readonly int StorageSizeMax;
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public readonly int StorageSizeUsed;
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public Dictionary<EntityUid, int> StoredEntities;
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public StorageHeldItemsMessage(Dictionary<EntityUid, int> storedentities, int storageused, int storagemaxsize)
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{
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Directed = true;
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StorageSizeMax = storagemaxsize;
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StorageSizeUsed = storageused;
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StoredEntities = storedentities;
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}
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}
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/// <summary>
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/// Component message for removing a contained entity from the storage entity
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/// </summary>
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[Serializable, NetSerializable]
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public class RemoveEntityMessage : ComponentMessage
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{
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public EntityUid EntityUid;
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public RemoveEntityMessage(EntityUid entityuid)
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{
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Directed = true;
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EntityUid = entityuid;
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}
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}
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/// <summary>
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/// Component message for opening the storage UI
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/// </summary>
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[Serializable, NetSerializable]
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public class OpenStorageUIMessage : ComponentMessage
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{
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public OpenStorageUIMessage()
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{
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Directed = true;
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}
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}
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/// <summary>
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/// Component message for closing the storage UI.
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/// E.g when the player moves too far away from the container.
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/// </summary>
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[Serializable, NetSerializable]
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public class CloseStorageUIMessage : ComponentMessage
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{
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public CloseStorageUIMessage()
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{
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Directed = true;
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}
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}
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}
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