Adds storing entities into lockers the way we all know and love. Relies on an implementation of ITileDefinition in https://github.com/space-wizards/space-station-14/pull/193 (just like origin/master) #191
128 lines
3.9 KiB
C#
128 lines
3.9 KiB
C#
using Content.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using System;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Server.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects
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{
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public class ItemComponent : StoreableComponent, IAttackHand, IAfterAttack
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{
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public override string Name => "Item";
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public override uint? NetID => ContentNetIDs.ITEM;
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public override Type StateType => typeof(ItemComponentState);
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private string _equippedPrefix;
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public string EquippedPrefix
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{
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get
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{
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return _equippedPrefix;
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}
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set
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{
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Dirty();
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_equippedPrefix = value;
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}
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}
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public void RemovedFromSlot()
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{
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foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
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{
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component.Visible = true;
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}
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}
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public void EquippedToSlot()
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{
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foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
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{
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component.Visible = false;
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}
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}
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public bool AttackHand(AttackHandEventArgs eventArgs)
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{
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var hands = eventArgs.User.GetComponent<IHandsComponent>();
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hands.PutInHand(this, hands.ActiveIndex, fallback: false);
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return true;
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}
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[Verb]
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public sealed class PickUpVerb : Verb<ItemComponent>
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{
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protected override string GetText(IEntity user, ItemComponent component)
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{
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if (user.TryGetComponent(out HandsComponent hands) && hands.IsHolding(component.Owner))
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{
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return "Pick Up (Already Holding)";
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}
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return "Pick Up";
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}
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protected override bool IsDisabled(IEntity user, ItemComponent component)
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{
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if (user.TryGetComponent(out HandsComponent hands) && hands.IsHolding(component.Owner))
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{
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return true;
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}
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return false;
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}
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protected override void Activate(IEntity user, ItemComponent component)
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{
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if (user.TryGetComponent(out HandsComponent hands) && !hands.IsHolding(component.Owner))
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{
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hands.PutInHand(component);
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}
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}
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}
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public override ComponentState GetComponentState()
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{
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return new ItemComponentState(EquippedPrefix);
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}
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public void AfterAttack(AfterAttackEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent<HandsComponent>(out var handComponent))
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{
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return;
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}
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if (!eventArgs.Attacked.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
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{
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return;
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}
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handComponent.Drop(handComponent.ActiveIndex);
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Owner.Transform.WorldPosition = eventArgs.ClickLocation.Position;
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return;
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}
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public void Fumble()
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{
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if (Owner.TryGetComponent<PhysicsComponent>(out var physicsComponent))
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{
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physicsComponent.LinearVelocity += RandomOffset();
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}
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}
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private Vector2 RandomOffset()
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{
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return new Vector2(RandomOffset(), RandomOffset());
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float RandomOffset()
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{
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var size = 15.0F;
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return (new Random().NextFloat() * size) - size / 2;
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}
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}
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}
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}
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