Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/ItemComponent.cs
PrPleGoo 903961771b Actual lockers (#195)
Adds storing entities into lockers the way we all know and love.
Relies on an implementation of ITileDefinition in https://github.com/space-wizards/space-station-14/pull/193 (just like origin/master)
#191
2019-04-17 23:26:00 +02:00

128 lines
3.9 KiB
C#

using Content.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using System;
using Content.Shared.GameObjects.Components.Items;
using Content.Server.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects
{
public class ItemComponent : StoreableComponent, IAttackHand, IAfterAttack
{
public override string Name => "Item";
public override uint? NetID => ContentNetIDs.ITEM;
public override Type StateType => typeof(ItemComponentState);
private string _equippedPrefix;
public string EquippedPrefix
{
get
{
return _equippedPrefix;
}
set
{
Dirty();
_equippedPrefix = value;
}
}
public void RemovedFromSlot()
{
foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
{
component.Visible = true;
}
}
public void EquippedToSlot()
{
foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
{
component.Visible = false;
}
}
public bool AttackHand(AttackHandEventArgs eventArgs)
{
var hands = eventArgs.User.GetComponent<IHandsComponent>();
hands.PutInHand(this, hands.ActiveIndex, fallback: false);
return true;
}
[Verb]
public sealed class PickUpVerb : Verb<ItemComponent>
{
protected override string GetText(IEntity user, ItemComponent component)
{
if (user.TryGetComponent(out HandsComponent hands) && hands.IsHolding(component.Owner))
{
return "Pick Up (Already Holding)";
}
return "Pick Up";
}
protected override bool IsDisabled(IEntity user, ItemComponent component)
{
if (user.TryGetComponent(out HandsComponent hands) && hands.IsHolding(component.Owner))
{
return true;
}
return false;
}
protected override void Activate(IEntity user, ItemComponent component)
{
if (user.TryGetComponent(out HandsComponent hands) && !hands.IsHolding(component.Owner))
{
hands.PutInHand(component);
}
}
}
public override ComponentState GetComponentState()
{
return new ItemComponentState(EquippedPrefix);
}
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent<HandsComponent>(out var handComponent))
{
return;
}
if (!eventArgs.Attacked.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
{
return;
}
handComponent.Drop(handComponent.ActiveIndex);
Owner.Transform.WorldPosition = eventArgs.ClickLocation.Position;
return;
}
public void Fumble()
{
if (Owner.TryGetComponent<PhysicsComponent>(out var physicsComponent))
{
physicsComponent.LinearVelocity += RandomOffset();
}
}
private Vector2 RandomOffset()
{
return new Vector2(RandomOffset(), RandomOffset());
float RandomOffset()
{
var size = 15.0F;
return (new Random().NextFloat() * size) - size / 2;
}
}
}
}