* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
24 lines
842 B
C#
24 lines
842 B
C#
using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Movement
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedSlipperyComponent))]
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public class SlipperyComponent : SharedSlipperyComponent
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{
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not SlipperyComponentState state) return;
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_slippery = state.Slippery;
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_intersectPercentage = state.IntersectPercentage;
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_paralyzeTime = state.ParalyzeTime;
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_requiredSlipSpeed = state.RequiredSlipSpeed;
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_launchForwardsMultiplier = state.LaunchForwardsMultiplier;
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}
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}
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}
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