Files
tbd-station-14/Content.Client/GameObjects/Components/Mobs/MeleeLungeComponent.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

53 lines
1.2 KiB
C#

using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Mobs
{
[RegisterComponent]
public sealed class MeleeLungeComponent : Component
{
public override string Name => "MeleeLunge";
private const float ResetTime = 0.3f;
private const float BaseOffset = 0.25f;
private Angle _angle;
private float _time;
public void SetData(Angle angle)
{
_angle = angle;
_time = 0;
}
public void Update(float frameTime)
{
_time += frameTime;
var offset = Vector2.Zero;
var deleteSelf = false;
if (_time > ResetTime)
{
deleteSelf = true;
}
else
{
offset = _angle.RotateVec((0, -BaseOffset));
offset *= (ResetTime - _time) / ResetTime;
}
if (Owner.TryGetComponent(out ISpriteComponent? spriteComponent))
{
spriteComponent.Offset = offset;
}
if (deleteSelf)
{
Owner.RemoveComponent<MeleeLungeComponent>();
}
}
}
}