Files
tbd-station-14/Content.Client/GameObjects/Components/Mobs/HumanoidAppearanceComponent.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

142 lines
4.4 KiB
C#

using Content.Client.GameObjects.Components.ActionBlocking;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Preferences;
using Content.Shared.Preferences.Appearance;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Mobs
{
[RegisterComponent]
public sealed class HumanoidAppearanceComponent : SharedHumanoidAppearanceComponent, IBodyPartAdded, IBodyPartRemoved
{
public override HumanoidCharacterAppearance Appearance
{
get => base.Appearance;
set
{
base.Appearance = value;
UpdateLooks();
}
}
public override Sex Sex
{
get => base.Sex;
set
{
base.Sex = value;
UpdateLooks();
}
}
protected override void Startup()
{
base.Startup();
UpdateLooks();
}
private void UpdateLooks()
{
if (Appearance is null ||
!Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
if (Owner.TryGetComponent(out IBody? body))
{
foreach (var part in body.Parts.Values)
{
if (!part.Owner.TryGetComponent(out SpriteComponent? partSprite))
{
continue;
}
partSprite.Color = Appearance.SkinColor;
}
}
sprite.LayerSetColor(HumanoidVisualLayers.Hair, Appearance.HairColor);
sprite.LayerSetColor(HumanoidVisualLayers.FacialHair, Appearance.FacialHairColor);
sprite.LayerSetColor(HumanoidVisualLayers.Eyes, Appearance.EyeColor);
sprite.LayerSetState(HumanoidVisualLayers.Chest, Sex == Sex.Male ? "torso_m" : "torso_f");
sprite.LayerSetState(HumanoidVisualLayers.Head, Sex == Sex.Male ? "head_m" : "head_f");
sprite.LayerSetVisible(HumanoidVisualLayers.StencilMask, Sex == Sex.Female);
if (Owner.TryGetComponent<CuffableComponent>(out var cuffed))
{
sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, !cuffed.CanStillInteract);
}
else
{
sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, false);
}
var hairStyle = Appearance.HairStyleName;
if (string.IsNullOrWhiteSpace(hairStyle) || !HairStyles.HairStylesMap.ContainsKey(hairStyle))
hairStyle = HairStyles.DefaultHairStyle;
sprite.LayerSetState(HumanoidVisualLayers.Hair,
HairStyles.HairStylesMap[hairStyle]);
var facialHairStyle = Appearance.FacialHairStyleName;
if (string.IsNullOrWhiteSpace(facialHairStyle) || !HairStyles.FacialHairStylesMap.ContainsKey(facialHairStyle))
facialHairStyle = HairStyles.DefaultFacialHairStyle;
sprite.LayerSetState(HumanoidVisualLayers.FacialHair,
HairStyles.FacialHairStylesMap[facialHairStyle]);
}
public void BodyPartAdded(BodyPartAddedEventArgs args)
{
if (!Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
if (!args.Part.Owner.TryGetComponent(out SpriteComponent? partSprite))
{
return;
}
var layer = args.Part.ToHumanoidLayer();
if (layer == null)
{
return;
}
// TODO BODY Layer color, sprite and state
sprite.LayerSetVisible(layer, true);
}
public void BodyPartRemoved(BodyPartRemovedEventArgs args)
{
if (!Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
if (!args.Part.Owner.TryGetComponent(out SpriteComponent? partSprite))
{
return;
}
var layer = args.Part.ToHumanoidLayer();
if (layer == null)
{
return;
}
// TODO BODY Layer color, sprite and state
sprite.LayerSetVisible(layer, false);
}
}
}