* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
using Content.Client.GameObjects.Components.HUD.Inventory;
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using Content.Client.GameObjects.Components.Items;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.Components.Items;
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using Robust.Client.Graphics;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Clothing
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{
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[RegisterComponent]
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[ComponentReference(typeof(ItemComponent))]
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[ComponentReference(typeof(IItemComponent))]
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public class ClothingComponent : ItemComponent
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{
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[DataField("femaleMask")]
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private FemaleClothingMask _femaleMask = FemaleClothingMask.UniformFull;
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public override string Name => "Clothing";
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public override uint? NetID => ContentNetIDs.CLOTHING;
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private string? _clothingEquippedPrefix;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("ClothingPrefix")]
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public string? ClothingEquippedPrefix
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{
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get => _clothingEquippedPrefix;
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set
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{
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if (_clothingEquippedPrefix == value)
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return;
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_clothingEquippedPrefix = value;
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if(!Initialized) return;
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if (!Owner.TryGetContainer(out IContainer? container))
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return;
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if (!container.Owner.TryGetComponent(out ClientInventoryComponent? inventory))
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return;
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if (!inventory.TryFindItemSlots(Owner, out EquipmentSlotDefines.Slots? slots))
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return;
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inventory.SetSlotVisuals(slots.Value, Owner);
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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ClothingEquippedPrefix = ClothingEquippedPrefix;
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public FemaleClothingMask FemaleMask
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{
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get => _femaleMask;
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set => _femaleMask = value;
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}
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public (RSI rsi, RSI.StateId stateId)? GetEquippedStateInfo(EquipmentSlotDefines.SlotFlags slot)
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{
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if (RsiPath == null)
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{
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return null;
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}
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var rsi = GetRSI();
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if (rsi == null)
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{
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return null;
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}
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var prefix = ClothingEquippedPrefix ?? EquippedPrefix;
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var stateId = prefix != null ? $"{prefix}-equipped-{slot}" : $"equipped-{slot}";
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if (rsi.TryGetState(stateId, out _))
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{
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return (rsi, stateId);
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}
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return null;
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (curState is not ClothingComponentState state)
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{
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return;
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}
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ClothingEquippedPrefix = state.ClothingEquippedPrefix;
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EquippedPrefix = state.EquippedPrefix;
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}
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}
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public enum FemaleClothingMask : byte
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{
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NoMask = 0,
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UniformFull,
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UniformTop
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}
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}
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