* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
91 lines
2.6 KiB
C#
91 lines
2.6 KiB
C#
using System;
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using Content.Shared.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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[UsedImplicitly]
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public class VaporVisualizer : AppearanceVisualizer, ISerializationHooks
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{
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private const string AnimationKey = "flick_animation";
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[DataField("animation_time")]
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private float _delay = 0.25f;
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[DataField("animation_state")]
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private string _state = "chempuff";
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private Animation VaporFlick = default!;
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void ISerializationHooks.AfterDeserialization()
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{
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VaporFlick = new Animation {Length = TimeSpan.FromSeconds(_delay)};
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{
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var flick = new AnimationTrackSpriteFlick();
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VaporFlick.AnimationTracks.Add(flick);
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flick.LayerKey = VaporVisualLayers.Base;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(_state, 0f));
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.Deleted)
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{
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return;
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}
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if (component.TryGetData<Angle>(VaporVisuals.Rotation, out var radians))
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{
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SetRotation(component, radians);
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}
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if (component.TryGetData<Color>(VaporVisuals.Color, out var color))
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{
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SetColor(component, color);
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}
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if (component.TryGetData<bool>(VaporVisuals.State, out var state))
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{
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SetState(component, state);
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}
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}
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private void SetState(AppearanceComponent component, bool state)
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{
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if (!state) return;
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var animPlayer = component.Owner.GetComponent<AnimationPlayerComponent>();
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if(!animPlayer.HasRunningAnimation(AnimationKey))
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animPlayer.Play(VaporFlick, AnimationKey);
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}
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private void SetRotation(AppearanceComponent component, Angle rotation)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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sprite.Rotation = rotation;
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}
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private void SetColor(AppearanceComponent component, Color color)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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sprite.Color = color;
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}
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}
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public enum VaporVisualLayers : byte
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{
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Base
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}
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}
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