* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Robust.Client.Console;
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using Robust.Client.GameObjects;
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using Robust.Shared.Console;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Commands
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{
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public class HideMechanismsCommand : IConsoleCommand
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{
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public string Command => "hidemechanisms";
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public string Description => $"Reverts the effects of {ShowMechanismsCommand.CommandName}";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var componentManager = IoCManager.Resolve<IComponentManager>();
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var mechanisms = componentManager.EntityQuery<IMechanism>(true);
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foreach (var mechanism in mechanisms)
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{
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if (!mechanism.Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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continue;
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}
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sprite.ContainerOccluded = false;
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var tempParent = mechanism.Owner;
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while (tempParent.TryGetContainer(out var container))
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{
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if (!container.ShowContents)
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{
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sprite.ContainerOccluded = true;
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break;
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}
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tempParent = container.Owner;
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}
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}
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IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("hidecontainedcontext");
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}
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}
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}
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