Files
tbd-station-14/Content.Server/Projectiles/Components/ProjectileComponent.cs
metalgearsloth 8fa7f902a1 Add basic meteor swarm (#4420)
* Add basic meteor swarm

* Map fixes

* Dependency cache

* Fix projectile crash

* Last of the reviews
2021-08-23 13:28:47 +10:00

52 lines
1.6 KiB
C#

using System.Collections.Generic;
using Content.Shared.Damage;
using Content.Shared.Projectiles;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Projectiles.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedProjectileComponent))]
public class ProjectileComponent : SharedProjectileComponent
{
[DataField("damages")] private Dictionary<DamageType, int> _damages = new();
[ViewVariables]
public Dictionary<DamageType, int> Damages
{
get => _damages;
set => _damages = value;
}
[DataField("deleteOnCollide")]
public bool DeleteOnCollide { get; } = true;
// Get that juicy FPS hit sound
[DataField("soundHit", required: true)] public SoundSpecifier? SoundHit = default!;
[DataField("soundHitSpecies")] public SoundSpecifier? SoundHitSpecies = null;
public bool DamagedEntity;
public float TimeLeft { get; set; } = 10;
/// <summary>
/// Function that makes the collision of this object ignore a specific entity so we don't collide with ourselves
/// </summary>
/// <param name="shooter"></param>
public void IgnoreEntity(IEntity shooter)
{
Shooter = shooter.Uid;
Dirty();
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new ProjectileComponentState(Shooter, IgnoreShooter);
}
}
}