Files
tbd-station-14/Content.Shared/Pinpointer/SharedNavMapSystem.cs
chromiumboy d2216835d8 Visualized regions for NavMapControl (#31910)
* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Initial commit

* Tidy up

* Add firelocks to the nav map

* Add nav map regions to atmos alerts computer

* Added support for multiple region overlay sets per grid

* Fixed issue where console values were not updating correctly

* Fixing merge conflict

* Fixing merge conflicts

* Finished all major features

* Removed station map regions (to be re-added in a separate PR)

* Improved clarity

* Adjusted the color saturation of the regions displayed on the atmos alerts computer
2024-10-23 14:49:58 +02:00

264 lines
8.8 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using System.Runtime.CompilerServices;
using Content.Shared.Tag;
using Robust.Shared.GameStates;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Pinpointer;
public abstract class SharedNavMapSystem : EntitySystem
{
public const int Categories = 3;
public const int Directions = 4; // Not directly tied to number of atmos directions
public const int ChunkSize = 8;
public const int ArraySize = ChunkSize * ChunkSize;
public const int AllDirMask = (1 << Directions) - 1;
public const int AirlockMask = AllDirMask << (int) NavMapChunkType.Airlock;
public const int WallMask = AllDirMask << (int) NavMapChunkType.Wall;
public const int FloorMask = AllDirMask << (int) NavMapChunkType.Floor;
[Robust.Shared.IoC.Dependency] private readonly TagSystem _tagSystem = default!;
[Robust.Shared.IoC.Dependency] private readonly INetManager _net = default!;
private static readonly ProtoId<TagPrototype>[] WallTags = {"Wall", "Window"};
private EntityQuery<NavMapDoorComponent> _doorQuery;
public override void Initialize()
{
base.Initialize();
// Data handling events
SubscribeLocalEvent<NavMapComponent, ComponentGetState>(OnGetState);
_doorQuery = GetEntityQuery<NavMapDoorComponent>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int GetTileIndex(Vector2i relativeTile)
{
return relativeTile.X * ChunkSize + relativeTile.Y;
}
/// <summary>
/// Inverse of <see cref="GetTileIndex"/>
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2i GetTileFromIndex(int index)
{
var x = index / ChunkSize;
var y = index % ChunkSize;
return new Vector2i(x, y);
}
public NavMapChunkType GetEntityType(EntityUid uid)
{
if (_doorQuery.HasComp(uid))
return NavMapChunkType.Airlock;
if (_tagSystem.HasAnyTag(uid, WallTags))
return NavMapChunkType.Wall;
return NavMapChunkType.Invalid;
}
protected bool TryCreateNavMapBeaconData(EntityUid uid, NavMapBeaconComponent component, TransformComponent xform, MetaDataComponent meta, [NotNullWhen(true)] out NavMapBeacon? beaconData)
{
beaconData = null;
if (!component.Enabled || xform.GridUid == null || !xform.Anchored)
return false;
var name = component.Text;
if (string.IsNullOrEmpty(name))
name = meta.EntityName;
beaconData = new NavMapBeacon(meta.NetEntity, component.Color, name, xform.LocalPosition);
return true;
}
public void AddOrUpdateNavMapRegion(EntityUid uid, NavMapComponent component, NetEntity regionOwner, NavMapRegionProperties regionProperties)
{
// Check if a new region has been added or an existing one has been altered
var isDirty = !component.RegionProperties.TryGetValue(regionOwner, out var oldProperties) || oldProperties != regionProperties;
if (isDirty)
{
component.RegionProperties[regionOwner] = regionProperties;
if (_net.IsServer)
Dirty(uid, component);
}
}
public void RemoveNavMapRegion(EntityUid uid, NavMapComponent component, NetEntity regionOwner)
{
bool regionOwnerRemoved = component.RegionProperties.Remove(regionOwner) | component.RegionOverlays.Remove(regionOwner);
if (regionOwnerRemoved)
{
if (component.RegionOwnerToChunkTable.TryGetValue(regionOwner, out var affectedChunks))
{
foreach (var affectedChunk in affectedChunks)
{
if (component.ChunkToRegionOwnerTable.TryGetValue(affectedChunk, out var regionOwners))
regionOwners.Remove(regionOwner);
}
component.RegionOwnerToChunkTable.Remove(regionOwner);
}
if (_net.IsServer)
Dirty(uid, component);
}
}
public Dictionary<NetEntity, NavMapRegionOverlay> GetNavMapRegionOverlays(EntityUid uid, NavMapComponent component, Enum uiKey)
{
var regionOverlays = new Dictionary<NetEntity, NavMapRegionOverlay>();
foreach (var (regionOwner, regionOverlay) in component.RegionOverlays)
{
if (!regionOverlay.UiKey.Equals(uiKey))
continue;
regionOverlays.Add(regionOwner, regionOverlay);
}
return regionOverlays;
}
#region: Event handling
private void OnGetState(EntityUid uid, NavMapComponent component, ref ComponentGetState args)
{
Dictionary<Vector2i, int[]> chunks;
// Should this be a full component state or a delta-state?
if (args.FromTick <= component.CreationTick)
{
// Full state
chunks = new(component.Chunks.Count);
foreach (var (origin, chunk) in component.Chunks)
{
chunks.Add(origin, chunk.TileData);
}
args.State = new NavMapState(chunks, component.Beacons, component.RegionProperties);
return;
}
chunks = new();
foreach (var (origin, chunk) in component.Chunks)
{
if (chunk.LastUpdate < args.FromTick)
continue;
chunks.Add(origin, chunk.TileData);
}
args.State = new NavMapDeltaState(chunks, component.Beacons, component.RegionProperties, new(component.Chunks.Keys));
}
#endregion
#region: System messages
[Serializable, NetSerializable]
protected sealed class NavMapState(
Dictionary<Vector2i, int[]> chunks,
Dictionary<NetEntity, NavMapBeacon> beacons,
Dictionary<NetEntity, NavMapRegionProperties> regions)
: ComponentState
{
public Dictionary<Vector2i, int[]> Chunks = chunks;
public Dictionary<NetEntity, NavMapBeacon> Beacons = beacons;
public Dictionary<NetEntity, NavMapRegionProperties> Regions = regions;
}
[Serializable, NetSerializable]
protected sealed class NavMapDeltaState(
Dictionary<Vector2i, int[]> modifiedChunks,
Dictionary<NetEntity, NavMapBeacon> beacons,
Dictionary<NetEntity, NavMapRegionProperties> regions,
HashSet<Vector2i> allChunks)
: ComponentState, IComponentDeltaState<NavMapState>
{
public Dictionary<Vector2i, int[]> ModifiedChunks = modifiedChunks;
public Dictionary<NetEntity, NavMapBeacon> Beacons = beacons;
public Dictionary<NetEntity, NavMapRegionProperties> Regions = regions;
public HashSet<Vector2i> AllChunks = allChunks;
public void ApplyToFullState(NavMapState state)
{
foreach (var key in state.Chunks.Keys)
{
if (!AllChunks!.Contains(key))
state.Chunks.Remove(key);
}
foreach (var (index, data) in ModifiedChunks)
{
if (!state.Chunks.TryGetValue(index, out var stateValue))
state.Chunks[index] = stateValue = new int[data.Length];
Array.Copy(data, stateValue, data.Length);
}
state.Beacons.Clear();
foreach (var (nuid, beacon) in Beacons)
{
state.Beacons.Add(nuid, beacon);
}
state.Regions.Clear();
foreach (var (nuid, region) in Regions)
{
state.Regions.Add(nuid, region);
}
}
public NavMapState CreateNewFullState(NavMapState state)
{
var chunks = new Dictionary<Vector2i, int[]>(state.Chunks.Count);
foreach (var (index, data) in state.Chunks)
{
if (!AllChunks!.Contains(index))
continue;
var newData = chunks[index] = new int[ArraySize];
if (ModifiedChunks.TryGetValue(index, out var updatedData))
Array.Copy(newData, updatedData, ArraySize);
else
Array.Copy(newData, data, ArraySize);
}
return new NavMapState(chunks, new(Beacons), new(Regions));
}
}
[Serializable, NetSerializable]
public record struct NavMapBeacon(NetEntity NetEnt, Color Color, string Text, Vector2 Position);
[Serializable, NetSerializable]
public record struct NavMapRegionProperties(NetEntity Owner, Enum UiKey, HashSet<Vector2i> Seeds)
{
// Server defined color for the region
public Color Color = Color.White;
// The maximum number of tiles that can be assigned to this region
public int MaxArea = 625;
// The maximum distance this region can propagate from its seeds
public int MaxRadius = 25;
}
#endregion
}