Files
tbd-station-14/Content.Shared/Burial/BurialSystem.cs
Plykiya 190ceda02e Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361)
* Add BreakOnDropItem, update do afters, remove unnecessary declarations

* bola

* Changed my mind about the nuke

* gennies too

* Make the comments more clear.

* Sorry for the trailing commas

* Revert "Sorry for the trailing commas"

This reverts commit e60fd9a30977393df3344948e6d5c0ce035723cd.

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-08 13:39:46 +02:00

189 lines
6.7 KiB
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Burial;
using Content.Shared.Burial.Components;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Movement.Events;
using Content.Shared.Placeable;
using Content.Shared.Popups;
using Content.Shared.Storage.Components;
using Content.Shared.Storage.EntitySystems;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Burial.Systems;
public sealed class BurialSystem : EntitySystem
{
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedEntityStorageSystem _storageSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GraveComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<GraveComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<GraveComponent, AfterInteractUsingEvent>(OnAfterInteractUsing, before: new[] { typeof(PlaceableSurfaceSystem) });
SubscribeLocalEvent<GraveComponent, GraveDiggingDoAfterEvent>(OnGraveDigging);
SubscribeLocalEvent<GraveComponent, StorageOpenAttemptEvent>(OnOpenAttempt);
SubscribeLocalEvent<GraveComponent, StorageCloseAttemptEvent>(OnCloseAttempt);
SubscribeLocalEvent<GraveComponent, StorageAfterOpenEvent>(OnAfterOpen);
SubscribeLocalEvent<GraveComponent, StorageAfterCloseEvent>(OnAfterClose);
SubscribeLocalEvent<GraveComponent, ContainerRelayMovementEntityEvent>(OnRelayMovement);
}
private void OnInteractUsing(EntityUid uid, GraveComponent component, InteractUsingEvent args)
{
if (args.Handled || component.ActiveShovelDigging)
return;
if (TryComp<ShovelComponent>(args.Used, out var shovel))
{
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.DigDelay / shovel.SpeedModifier, new GraveDiggingDoAfterEvent(), uid, target: args.Target, used: uid)
{
BreakOnMove = true,
BreakOnDamage = true,
NeedHand = true,
};
if (component.Stream == null)
component.Stream = _audioSystem.PlayPredicted(component.DigSound, uid, args.User)?.Entity;
if (!_doAfterSystem.TryStartDoAfter(doAfterEventArgs))
{
_audioSystem.Stop(component.Stream);
return;
}
StartDigging(uid, args.User, args.Used, component);
}
else
{
_popupSystem.PopupClient(Loc.GetString("grave-digging-requires-tool", ("grave", args.Target)), uid, args.User);
}
args.Handled = true;
}
private void OnAfterInteractUsing(EntityUid uid, GraveComponent component, AfterInteractUsingEvent args)
{
if (args.Handled)
return;
// don't place shovels on the grave, only dig
if (HasComp<ShovelComponent>(args.Used))
args.Handled = true;
}
private void OnActivate(EntityUid uid, GraveComponent component, ActivateInWorldEvent args)
{
if (args.Handled || !args.Complex)
return;
_popupSystem.PopupClient(Loc.GetString("grave-digging-requires-tool", ("grave", args.Target)), uid, args.User);
args.Handled = true;
}
private void OnGraveDigging(EntityUid uid, GraveComponent component, GraveDiggingDoAfterEvent args)
{
if (args.Used != null)
{
component.ActiveShovelDigging = false;
component.Stream = _audioSystem.Stop(component.Stream);
}
else
{
component.HandDiggingDoAfter = null;
}
if (args.Cancelled || args.Handled)
return;
component.DiggingComplete = true;
if (args.Used != null)
_storageSystem.ToggleOpen(args.User, uid);
else
_storageSystem.TryOpenStorage(args.User, uid); //can only claw out
}
private void StartDigging(EntityUid uid, EntityUid user, EntityUid? used, GraveComponent component)
{
if (used != null)
{
var selfMessage = Loc.GetString("grave-start-digging-user", ("grave", uid), ("tool", used));
var othersMessage = Loc.GetString("grave-start-digging-others", ("user", user), ("grave", uid), ("tool", used));
_popupSystem.PopupPredicted(selfMessage, othersMessage, user, user);
component.ActiveShovelDigging = true;
Dirty(uid, component);
}
else
{
_popupSystem.PopupClient(Loc.GetString("grave-start-digging-user-trapped", ("grave", uid)), user, user, PopupType.Medium);
}
}
private void OnOpenAttempt(EntityUid uid, GraveComponent component, ref StorageOpenAttemptEvent args)
{
if (component.DiggingComplete)
return;
args.Cancelled = true;
}
private void OnCloseAttempt(EntityUid uid, GraveComponent component, ref StorageCloseAttemptEvent args)
{
if (component.DiggingComplete)
return;
args.Cancelled = true;
}
private void OnAfterOpen(EntityUid uid, GraveComponent component, ref StorageAfterOpenEvent args)
{
component.DiggingComplete = false;
}
private void OnAfterClose(EntityUid uid, GraveComponent component, ref StorageAfterCloseEvent args)
{
component.DiggingComplete = false;
}
private void OnRelayMovement(EntityUid uid, GraveComponent component, ref ContainerRelayMovementEntityEvent args)
{
// We track a separate doAfter here, as we want someone with a shovel to
// be able to come along and help someone trying to claw their way out
if (_doAfterSystem.IsRunning(component.HandDiggingDoAfter))
return;
if (!_actionBlocker.CanMove(args.Entity))
return;
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.Entity, component.DigDelay / component.DigOutByHandModifier, new GraveDiggingDoAfterEvent(), uid, target: uid)
{
NeedHand = false,
BreakOnMove = true,
BreakOnHandChange = false,
BreakOnDamage = false
};
if (component.Stream == null)
component.Stream = _audioSystem.PlayPredicted(component.DigSound, uid, args.Entity)?.Entity;
if (!_doAfterSystem.TryStartDoAfter(doAfterEventArgs, out component.HandDiggingDoAfter))
{
_audioSystem.Stop(component.Stream);
return;
}
StartDigging(uid, args.Entity, null, component);
}
}