* Bump up tile friction * Increase throwing speed * Fix ExplosionLaunched throwing * Flying time
197 lines
6.9 KiB
C#
197 lines
6.9 KiB
C#
using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Hands.Components;
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using Content.Server.Interaction;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.Stack;
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using Content.Server.Storage.Components;
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using Content.Server.Throwing;
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using Content.Shared.Examine;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Input;
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using Content.Shared.Notification.Managers;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using static Content.Shared.Inventory.EquipmentSlotDefines;
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namespace Content.Server.Hands
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{
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[UsedImplicitly]
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internal sealed class HandsSystem : SharedHandsSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandsComponent, ExaminedEvent>(HandleExamined);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem))
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.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
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.Bind(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack))
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.Bind(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt))
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.Register<HandsSystem>();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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CommandBinds.Unregister<HandsSystem>();
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}
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protected override void DropAllItemsInHands(IEntity entity, bool doMobChecks = true)
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{
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base.DropAllItemsInHands(entity, doMobChecks);
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if (!entity.TryGetComponent(out IHandsComponent? hands)) return;
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foreach (var heldItem in hands.GetAllHeldItems())
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{
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hands.Drop(heldItem.Owner, doMobChecks, intentional:false);
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}
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}
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//TODO: Actually shows all items/clothing/etc.
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private void HandleExamined(EntityUid uid, HandsComponent component, ExaminedEvent args)
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{
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foreach (var inhand in component.GetAllHeldItems())
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{
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args.Message.AddText($"\n{Loc.GetString("comp-hands-examine", ("user", component.Owner), ("item", inhand.Owner))}");
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}
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}
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protected override void HandleContainerModified(EntityUid uid, SharedHandsComponent component, ContainerModifiedMessage args)
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{
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component.Dirty();
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}
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private bool TryGetHandsComp(ICommonSession? session, [NotNullWhen(true)] out SharedHandsComponent? hands)
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{
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hands = default;
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if (session is not IPlayerSession playerSession)
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return false;
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var playerEnt = playerSession?.AttachedEntity;
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if (playerEnt == null || !playerEnt.IsValid())
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return false;
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playerEnt.TryGetComponent(out hands);
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return hands != null;
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}
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private void HandleActivateItem(ICommonSession? session)
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{
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if (!TryGetHandsComp(session, out var hands))
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return;
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hands.UseActiveHeldEntity();
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}
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private bool HandleThrowItem(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
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{
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if (session is not IPlayerSession playerSession)
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return false;
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var playerEnt = playerSession.AttachedEntity;
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if (playerEnt == null || !playerEnt.IsValid() || !playerEnt.TryGetComponent(out SharedHandsComponent? hands))
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return false;
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if (!hands.TryGetActiveHeldEntity(out var throwEnt))
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return false;
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if (!Get<InteractionSystem>().TryThrowInteraction(hands.Owner, throwEnt))
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return false;
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if (throwEnt.TryGetComponent(out StackComponent? stack) && stack.Count > 1 && stack.ThrowIndividually)
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{
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var splitStack = Get<StackSystem>().Split(throwEnt.Uid, stack, 1, playerEnt.Transform.Coordinates);
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if (splitStack == null)
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return false;
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throwEnt = splitStack;
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}
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else if (!hands.TryDropEntityToFloor(throwEnt))
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return false;
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var direction = coords.ToMapPos(EntityManager) - playerEnt.Transform.WorldPosition;
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if (direction == Vector2.Zero)
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return true;
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direction = direction.Normalized * Math.Min(direction.Length, hands.ThrowRange);
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var throwStrength = hands.ThrowForceMultiplier;
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throwEnt.TryThrow(direction, throwStrength, playerEnt);
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return true;
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}
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private void HandleSmartEquipBackpack(ICommonSession? session)
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{
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HandleSmartEquip(session, Slots.BACKPACK);
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}
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private void HandleSmartEquipBelt(ICommonSession? session)
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{
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HandleSmartEquip(session, Slots.BELT);
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}
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private void HandleSmartEquip(ICommonSession? session, Slots equipmentSlot)
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{
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if (session is not IPlayerSession playerSession)
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return;
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var plyEnt = playerSession.AttachedEntity;
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if (plyEnt == null || !plyEnt.IsValid())
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return;
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if (!plyEnt.TryGetComponent(out SharedHandsComponent? hands) ||
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!plyEnt.TryGetComponent(out InventoryComponent? inventory))
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return;
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if (!inventory.TryGetSlotItem(equipmentSlot, out ItemComponent? equipmentItem) ||
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!equipmentItem.Owner.TryGetComponent(out ServerStorageComponent? storageComponent))
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{
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plyEnt.PopupMessage(Loc.GetString("hands-system-missing-equipment-slot", ("slotName", SlotNames[equipmentSlot].ToLower())));
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return;
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}
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if (hands.ActiveHandIsHoldingEntity())
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{
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storageComponent.PlayerInsertHeldEntity(plyEnt);
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}
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else if (storageComponent.StoredEntities != null)
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{
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if (storageComponent.StoredEntities.Count == 0)
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{
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plyEnt.PopupMessage(Loc.GetString("hands-system-empty-equipment-slot", ("slotName", SlotNames[equipmentSlot].ToLower())));
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}
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else
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{
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var lastStoredEntity = Enumerable.Last(storageComponent.StoredEntities);
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if (storageComponent.Remove(lastStoredEntity))
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{
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if (!hands.TryPickupEntityToActiveHand(lastStoredEntity))
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lastStoredEntity.Transform.Coordinates = plyEnt.Transform.Coordinates;
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}
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}
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}
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}
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}
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}
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