Files
tbd-station-14/Content.Server/Chemistry/Components/MeleeChemicalInjectorComponent.cs
2021-06-09 22:19:39 +02:00

25 lines
813 B
C#

using System;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components
{
[RegisterComponent]
public class MeleeChemicalInjectorComponent : Component
{
public override string Name => "MeleeChemicalInjector";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("transferAmount")]
public ReagentUnit TransferAmount { get; set; } = ReagentUnit.New(1);
[ViewVariables(VVAccess.ReadWrite)]
public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
[DataField("transferEfficiency")]
private float _transferEfficiency = 1f;
}
}