* Added radio guidebook entry with channel designators * Radio guidebook update * Update Resources/Server Info/Guidebook/Controls/Radio.xml Oh yeah, I definitely can see where a change to the radio_channels.yml would cause a desync here. I will need to look into how to link the xml to Resources\Prototypes\radio_channels.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Delete .gitignore Woops, how'd that get in there? * Revert "Delete .gitignore" This reverts commit 54a92b65b4cbbb39e6d162ab02cbe875ca5210d5. * Update .gitignore * Update .gitignore * Update Controls.xml * Update Controls.xml * Less hard coded hotkey information * Cleaned up old text * Update .gitignore * Update Radio.xml --------- Co-authored-by: Kara <lunarautomaton6@gmail.com>
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.