Files
tbd-station-14/Content.Server/Kitchen/EntitySystems/KitchenSpikeSystem.cs
2022-03-19 19:25:18 +01:00

253 lines
10 KiB
C#

using Content.Server.DoAfter;
using Content.Server.Kitchen.Components;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.MobState.Components;
using Content.Shared.Nutrition.Components;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using System;
using static Content.Shared.Kitchen.Components.SharedKitchenSpikeComponent;
namespace Content.Server.Kitchen.EntitySystems
{
internal sealed class KitchenSpikeSystem : EntitySystem
{
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<KitchenSpikeComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<KitchenSpikeComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<KitchenSpikeComponent, DragDropEvent>(OnDragDrop);
//DoAfter
SubscribeLocalEvent<KitchenSpikeComponent, SpikingFinishedEvent>(OnSpikingFinished);
SubscribeLocalEvent<KitchenSpikeComponent, SpikingFailEvent>(OnSpikingFail);
}
private void OnSpikingFail(EntityUid uid, KitchenSpikeComponent component, SpikingFailEvent args)
{
component.InUse = false;
if (EntityManager.TryGetComponent<SharedButcherableComponent>(args.VictimUid, out var butcherable))
butcherable.BeingButchered = false;
}
private void OnSpikingFinished(EntityUid uid, KitchenSpikeComponent component, SpikingFinishedEvent args)
{
component.InUse = false;
if (EntityManager.TryGetComponent<SharedButcherableComponent>(args.VictimUid, out var butcherable))
butcherable.BeingButchered = false;
if (Spikeable(uid, args.UserUid, args.VictimUid, component, butcherable))
{
Spike(uid, args.UserUid, args.VictimUid, component);
}
}
private void OnDragDrop(EntityUid uid, KitchenSpikeComponent component, DragDropEvent args)
{
if(args.Handled)
return;
args.Handled = true;
if (Spikeable(uid, args.User, args.Dragged, component))
TrySpike(uid, args.User, args.Dragged, component);
}
private void OnInteractHand(EntityUid uid, KitchenSpikeComponent component, InteractHandEvent args)
{
if (args.Handled)
return;
if (component.MeatParts > 0) {
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-knife-needed"), uid, Filter.Entities(args.User));
args.Handled = true;
}
}
private void OnInteractUsing(EntityUid uid, KitchenSpikeComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
if (TryGetPiece(uid, args.User, args.Used))
args.Handled = true;
}
private void Spike(EntityUid uid, EntityUid userUid, EntityUid victimUid,
KitchenSpikeComponent? component = null, SharedButcherableComponent? butcherable = null)
{
if (!Resolve(uid, ref component) || !Resolve(victimUid, ref butcherable))
return;
component.MeatPrototype = butcherable.SpawnedPrototype;
component.MeatParts = butcherable.Pieces;
// This feels not okay, but entity is getting deleted on "Spike", for now...
component.MeatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victimUid));
component.MeatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victimUid));
component.MeatName = Loc.GetString("comp-kitchen-spike-meat-name", ("victim", victimUid));
UpdateAppearance(uid, null, component);
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-kill", ("user", userUid), ("victim", victimUid)), uid, Filter.Pvs(userUid));
// THE WHAT?
// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
EntityManager.QueueDeleteEntity(victimUid);
SoundSystem.Play(Filter.Pvs(uid), component.SpikeSound.GetSound(), uid);
}
private bool TryGetPiece(EntityUid uid, EntityUid user, EntityUid used,
KitchenSpikeComponent? component = null, UtensilComponent? utensil = null)
{
if (!Resolve(uid, ref component) || component.MeatParts == 0)
return false;
// Is using knife
if (!Resolve(used, ref utensil, false) || (utensil.Types & UtensilType.Knife) == 0)
{
return false;
}
component.MeatParts--;
if (!string.IsNullOrEmpty(component.MeatPrototype))
{
var meat = EntityManager.SpawnEntity(component.MeatPrototype, Transform(uid).Coordinates);
MetaData(meat).EntityName = component.MeatName;
}
if (component.MeatParts != 0)
{
_popupSystem.PopupEntity(component.MeatSource1p, uid, Filter.Entities(user));
}
else
{
UpdateAppearance(uid, null, component);
_popupSystem.PopupEntity(component.MeatSource0, uid, Filter.Entities(user));
}
return true;
}
private void UpdateAppearance(EntityUid uid, AppearanceComponent? appearance = null, KitchenSpikeComponent? component = null)
{
if (!Resolve(uid, ref component, ref appearance, false))
return;
appearance.SetData(KitchenSpikeVisuals.Status, (component.MeatParts > 0) ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty);
}
private bool Spikeable(EntityUid uid, EntityUid userUid, EntityUid victimUid,
KitchenSpikeComponent? component = null, SharedButcherableComponent? butcherable = null)
{
if (!Resolve(uid, ref component))
return false;
if (component.MeatParts > 0)
{
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-collect", ("this", uid)), uid, Filter.Entities(userUid));
return false;
}
if (!Resolve(victimUid, ref butcherable, false) || butcherable.SpawnedPrototype == null)
{
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victimUid), ("this", uid)), victimUid, Filter.Entities(userUid));
return false;
}
switch (butcherable.Type)
{
case ButcheringType.Spike:
return true;
case ButcheringType.Knife:
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher-knife", ("victim", victimUid), ("this", uid)), victimUid, Filter.Entities(userUid));
return false;
default:
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victimUid), ("this", uid)), victimUid, Filter.Entities(userUid));
return false;
}
}
public bool TrySpike(EntityUid uid, EntityUid userUid, EntityUid victimUid, KitchenSpikeComponent? component = null,
SharedButcherableComponent? butcherable = null, MobStateComponent? mobState = null)
{
if (!Resolve(uid, ref component) || component.InUse ||
!Resolve(victimUid, ref butcherable) || butcherable.BeingButchered)
return false;
// THE WHAT? (again)
// Prevent dead from being spiked TODO: Maybe remove when rounds can be played and DOT is implemented
if (Resolve(victimUid, ref mobState, false) &&
!mobState.IsDead())
{
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-not-dead", ("victim", victimUid)),
victimUid, Filter.Entities(userUid));
return true;
}
if (userUid != victimUid)
{
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-begin-hook-victim", ("user", userUid), ("this", uid)), victimUid, Filter.Entities(victimUid));
}
// TODO: make it work when SuicideEvent is implemented
// else
// _popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-begin-hook-self", ("this", uid)), victimUid, Filter.Pvs(uid)); // This is actually unreachable and should be in SuicideEvent
butcherable.BeingButchered = true;
component.InUse = true;
var doAfterArgs = new DoAfterEventArgs(userUid, component.SpikeDelay + butcherable.ButcherDelay, default, uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnStun = true,
NeedHand = true,
TargetFinishedEvent = new SpikingFinishedEvent(userUid, victimUid),
TargetCancelledEvent = new SpikingFailEvent(victimUid)
};
_doAfter.DoAfter(doAfterArgs);
return true;
}
private sealed class SpikingFinishedEvent : EntityEventArgs
{
public EntityUid VictimUid;
public EntityUid UserUid;
public SpikingFinishedEvent(EntityUid userUid, EntityUid victimUid)
{
UserUid = userUid;
VictimUid = victimUid;
}
}
private sealed class SpikingFailEvent : EntityEventArgs
{
public EntityUid VictimUid;
public SpikingFailEvent(EntityUid victimUid)
{
VictimUid = victimUid;
}
}
}
}