Files
tbd-station-14/Content.Shared/Storage/SharedStorageComponent.cs
2022-05-20 13:56:43 +10:00

84 lines
2.7 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Storage
{
[NetworkedComponent()]
public abstract class SharedStorageComponent : Component
{
[Serializable, NetSerializable]
public sealed class StorageBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly List<EntityUid> StoredEntities;
public readonly int StorageSizeUsed;
public readonly int StorageCapacityMax;
public StorageBoundUserInterfaceState(List<EntityUid> storedEntities, int storageSizeUsed, int storageCapacityMax)
{
StoredEntities = storedEntities;
StorageSizeUsed = storageSizeUsed;
StorageCapacityMax = storageCapacityMax;
}
}
[Serializable, NetSerializable]
public sealed class StorageInsertItemMessage : BoundUserInterfaceMessage
{
}
[Serializable, NetSerializable]
public sealed class StorageInteractWithItemEvent : BoundUserInterfaceMessage
{
public readonly EntityUid InteractedItemUID;
public StorageInteractWithItemEvent(EntityUid interactedItemUID)
{
InteractedItemUID = interactedItemUID;
}
}
[Serializable, NetSerializable]
public enum StorageUiKey
{
Key,
}
[Dependency] private readonly IEntityManager _entMan = default!;
public abstract IReadOnlyList<EntityUid>? StoredEntities { get; }
/// <summary>
/// Removes from the storage container and updates the stored value
/// </summary>
/// <param name="entity">The entity to remove</param>
/// <returns>True if no longer in storage, false otherwise</returns>
public abstract bool Remove(EntityUid entity);
}
/// <summary>
/// Network event for displaying an animation of entities flying into a storage entity
/// </summary>
[Serializable, NetSerializable]
public sealed class AnimateInsertingEntitiesEvent : EntityEventArgs
{
public readonly EntityUid Storage;
public readonly List<EntityUid> StoredEntities;
public readonly List<EntityCoordinates> EntityPositions;
public AnimateInsertingEntitiesEvent(EntityUid storage, List<EntityUid> storedEntities, List<EntityCoordinates> entityPositions)
{
Storage = storage;
StoredEntities = storedEntities;
EntityPositions = entityPositions;
}
}
[NetSerializable]
[Serializable]
public enum StorageVisuals : byte
{
Open,
CanLock,
Locked
}
}