Files
tbd-station-14/Content.Server/Destructible/Thresholds/Behaviors/DumpRestockInventory.cs
āda 8d8af1bab7 Stack System Cleanup (#38872)
* eye on the prize

* OnStackInteractUsing, TryMergeStacks, TryMergeToHands, TryMergeToContacts

* namespace

* Use, get count, getMaxCount

* component access

* add regions, mark TODO

* obsolete TryAdd, public TryMergeStacks

* GetMaxCount

* event handlers

* event handlers

* SetCount

* client server event handlers

* move to shared

* Revert "move to shared"

This reverts commit 45540a2d6b8e1e6d2a8f83a584267776c7edcd73.

* misc changes to shared

* split

* spawn and SpawnNextToOrDrop

* SpawnMultipleAtPosition, SpawnMultipleNextToOrDrop, CalculateSpawns, general server cleanup

* Rename Use to TryUse.

* Small misc changes

* Remove obsolete functions

* Remove some SetCount calls

* Partialize

* small misc change

* don't nuke the git dif with the namespace block

* Comments and reordering

* touchup to UpdateLingering

* Summary comment for StackStatusControl

* Last pass

* Actual last pass (for now)

* I know myself too well

* fixup

* goodbye lingering

* fixes

* review

* fix test

* second look

* fix test

* forgot

* remove early comp getting

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-25 14:40:48 +00:00

61 lines
2.5 KiB
C#

using Robust.Shared.Random;
using Content.Shared.Stacks;
using Content.Shared.Prototypes;
using Content.Shared.VendingMachines;
namespace Content.Server.Destructible.Thresholds.Behaviors
{
/// <summary>
/// Spawns a portion of the total items from one of the canRestock
/// inventory entries on a VendingMachineRestock component.
/// </summary>
[Serializable]
[DataDefinition]
public sealed partial class DumpRestockInventory: IThresholdBehavior
{
/// <summary>
/// The percent of each inventory entry that will be salvaged
/// upon destruction of the package.
/// </summary>
[DataField("percent", required: true)]
public float Percent = 0.5f;
[DataField("offset")]
public float Offset { get; set; } = 0.5f;
public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
{
if (!system.EntityManager.TryGetComponent<VendingMachineRestockComponent>(owner, out var packagecomp) ||
!system.EntityManager.TryGetComponent<TransformComponent>(owner, out var xform))
return;
var randomInventory = system.Random.Pick(packagecomp.CanRestock);
if (!system.PrototypeManager.TryIndex(randomInventory, out VendingMachineInventoryPrototype? packPrototype))
return;
foreach (var (entityId, count) in packPrototype.StartingInventory)
{
var toSpawn = (int) Math.Round(count * Percent);
if (toSpawn == 0) continue;
if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId, system.PrototypeManager, system.EntityManager.ComponentFactory))
{
var spawned = system.EntityManager.SpawnEntity(entityId, xform.Coordinates.Offset(system.Random.NextVector2(-Offset, Offset)));
system.StackSystem.SetCount((spawned, null), toSpawn);
system.EntityManager.GetComponent<TransformComponent>(spawned).LocalRotation = system.Random.NextAngle();
}
else
{
for (var i = 0; i < toSpawn; i++)
{
var spawned = system.EntityManager.SpawnEntity(entityId, xform.Coordinates.Offset(system.Random.NextVector2(-Offset, Offset)));
system.EntityManager.GetComponent<TransformComponent>(spawned).LocalRotation = system.Random.NextAngle();
}
}
}
}
}
}