Files
tbd-station-14/Content.Shared/Trigger/Components/RandomTimerTriggerComponent.cs
2025-08-03 21:20:37 +02:00

23 lines
604 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components;
/// <summary>
/// This is used for randomizing a <see cref="TimerTriggerComponent"/> on MapInit.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RandomTimerTriggerComponent : Component
{
/// <summary>
/// The minimum random trigger time.
/// </summary>
[DataField, AutoNetworkedField]
public float Min;
/// <summary>
/// The maximum random trigger time.
/// </summary>
[DataField, AutoNetworkedField]
public float Max;
}