27 lines
845 B
C#
27 lines
845 B
C#
using Content.Shared.Dataset;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.Trigger.Components.Effects;
|
|
|
|
/// <summary>
|
|
/// Makes the entity speak a message when triggered.
|
|
/// If TargetUser is true then they will be forced to speak instead.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
public sealed partial class SpeakOnTriggerComponent : BaseXOnTriggerComponent
|
|
{
|
|
/// <summary>
|
|
/// The text to speak. This has priority over Pack.
|
|
/// </summary>
|
|
[DataField]
|
|
public LocId? Text;
|
|
|
|
/// <summary>
|
|
/// The identifier for the dataset prototype containing messages to be spoken by this entity.
|
|
/// The spoken text will be picked randomly from it.
|
|
/// </summary>
|
|
[DataField]
|
|
public ProtoId<LocalizedDatasetPrototype>? Pack;
|
|
}
|