* Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce * Usings fix * Usings fix * Usings fix * Usings fix * CVar fix * Predicted ppups * Openable predicted popup * Fix audio prediction
25 lines
671 B
C#
25 lines
671 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Nutrition.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class FlavorProfileComponent : Component
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{
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/// <summary>
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/// Localized string containing the base flavor of this entity.
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/// </summary>
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[DataField]
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public HashSet<string> Flavors { get; private set; } = new();
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/// <summary>
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/// Reagent IDs to ignore when processing this flavor profile. Defaults to nutriment.
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/// </summary>
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[DataField]
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public HashSet<string> IgnoreReagents { get; private set; } = new()
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{
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"Nutriment",
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"Vitamin",
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"Protein",
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};
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}
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