17 lines
511 B
C#
17 lines
511 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Applies an occlusion shader to this entity if it's colliding with a <see cref="FloorOccluderComponent"/>
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class FloorOcclusionComponent : Component
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{
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[ViewVariables]
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public bool Enabled => Colliding.Count > 0;
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[DataField, AutoNetworkedField]
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public List<EntityUid> Colliding = new();
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}
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