Files
tbd-station-14/Content.Shared/Light/EntitySystems/SharedLightBulbSystem.cs
2025-08-13 15:45:51 -07:00

84 lines
2.6 KiB
C#

using Content.Shared.Destructible;
using Content.Shared.Light.Components;
using Content.Shared.Throwing;
using Robust.Shared.Audio.Systems;
namespace Content.Shared.Light.EntitySystems;
public abstract class SharedLightBulbSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LightBulbComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<LightBulbComponent, LandEvent>(HandleLand);
SubscribeLocalEvent<LightBulbComponent, BreakageEventArgs>(OnBreak);
}
private void OnInit(EntityUid uid, LightBulbComponent bulb, ComponentInit args)
{
// update default state of bulbs
UpdateAppearance(uid, bulb);
}
private void HandleLand(EntityUid uid, LightBulbComponent bulb, ref LandEvent args)
{
PlayBreakSound(uid, bulb);
SetState(uid, LightBulbState.Broken, bulb);
}
private void OnBreak(EntityUid uid, LightBulbComponent component, BreakageEventArgs args)
{
SetState(uid, LightBulbState.Broken, component);
}
/// <summary>
/// Set a new color for a light bulb and raise event about change
/// </summary>
public void SetColor(EntityUid uid, Color color, LightBulbComponent? bulb = null)
{
if (!Resolve(uid, ref bulb) || bulb.Color.Equals(color))
return;
bulb.Color = color;
Dirty(uid, bulb);
UpdateAppearance(uid, bulb);
}
/// <summary>
/// Set a new state for a light bulb (broken, burned) and raise event about change
/// </summary>
public void SetState(EntityUid uid, LightBulbState state, LightBulbComponent? bulb = null)
{
if (!Resolve(uid, ref bulb) || bulb.State == state)
return;
bulb.State = state;
Dirty(uid, bulb);
UpdateAppearance(uid, bulb);
}
public void PlayBreakSound(EntityUid uid, LightBulbComponent? bulb = null, EntityUid? user = null)
{
if (!Resolve(uid, ref bulb))
return;
_audio.PlayPredicted(bulb.BreakSound, uid, user: user);
}
private void UpdateAppearance(EntityUid uid, LightBulbComponent? bulb = null,
AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref bulb, ref appearance, logMissing: false))
return;
// try to update appearance and color
_appearance.SetData(uid, LightBulbVisuals.State, bulb.State, appearance);
_appearance.SetData(uid, LightBulbVisuals.Color, bulb.Color, appearance);
}
}