Files
tbd-station-14/Content.Shared/Jittering/JitteringComponent.cs
Kara 1f92376579 Reagent grinder jittering (#24190)
* Reagent grinder jittering

* Fix jittering for offset sprites
2024-01-17 06:14:32 -07:00

28 lines
801 B
C#

using System.Numerics;
using Robust.Shared.GameStates;
namespace Content.Shared.Jittering;
[Access(typeof(SharedJitteringSystem))]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class JitteringComponent : Component
{
[AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
public float Amplitude { get; set; }
[AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
public float Frequency { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 LastJitter { get; set; }
/// <summary>
/// The offset that an entity had before jittering started,
/// so that we can reset it properly.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 StartOffset = Vector2.Zero;
}