25 lines
744 B
C#
25 lines
744 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Flash.Components;
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/// <summary>
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/// Makes the entity immune to being flashed.
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/// When given to clothes in the "head", "eyes" or "mask" slot it protects the wearer.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedFlashSystem))]
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public sealed partial class FlashImmunityComponent : Component
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{
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/// <summary>
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/// Is this component currently enabled?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool Enabled = true;
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/// <summary>
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/// Should the flash protection be shown when examining the entity?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool ShowInExamine = true;
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}
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