Files
tbd-station-14/Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsSystem.cs
B_Kirill e3880a3c43 Criminal console status expansion (#36244)
* Criminal console update and new icons sprites

* Change Hostile and Paroled sprites

* Change Hostile sprite

* Return the 8x8 scale, redraw new icons

* Some changes

Redraw eliminated icon and change icons scaling in pda

* Update Resources/Textures/Interface/Misc/security_icons.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/CartridgeLoader/Cartridges/WantedListUiFragment.cs

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-21 08:44:50 +00:00

76 lines
2.7 KiB
C#

using Content.Shared.IdentityManagement;
using Content.Shared.IdentityManagement.Components;
using Content.Shared.Security;
using Content.Shared.Security.Components;
using Content.Shared.StationRecords;
using Robust.Shared.Serialization;
namespace Content.Shared.CriminalRecords.Systems;
public abstract class SharedCriminalRecordsSystem : EntitySystem
{
/// <summary>
/// Any entity that has a the name of the record that was just changed as their visible name will get their icon
/// updated with the new status, if the record got removed their icon will be removed too.
/// </summary>
public void UpdateCriminalIdentity(string name, SecurityStatus status)
{
var query = EntityQueryEnumerator<IdentityComponent>();
while (query.MoveNext(out var uid, out var identity))
{
if (!Identity.Name(uid, EntityManager).Equals(name))
continue;
if (status == SecurityStatus.None)
RemComp<CriminalRecordComponent>(uid);
else
SetCriminalIcon(name, status, uid);
}
}
/// <summary>
/// Decides the icon that should be displayed on the entity based on the security status
/// </summary>
public void SetCriminalIcon(string name, SecurityStatus status, EntityUid characterUid)
{
EnsureComp<CriminalRecordComponent>(characterUid, out var record);
var previousIcon = record.StatusIcon;
record.StatusIcon = status switch
{
SecurityStatus.Paroled => "SecurityIconParoled",
SecurityStatus.Wanted => "SecurityIconWanted",
SecurityStatus.Detained => "SecurityIconIncarcerated",
SecurityStatus.Discharged => "SecurityIconDischarged",
SecurityStatus.Suspected => "SecurityIconSuspected",
SecurityStatus.Hostile => "SecurityIconHostile",
SecurityStatus.Eliminated => "SecurityIconEliminated",
_ => record.StatusIcon
};
if (previousIcon != record.StatusIcon)
Dirty(characterUid, record);
}
}
[Serializable, NetSerializable]
public struct WantedRecord(GeneralStationRecord targetInfo, SecurityStatus status, string? reason, string? initiator, List<CrimeHistory> history)
{
public GeneralStationRecord TargetInfo = targetInfo;
public SecurityStatus Status = status;
public string? Reason = reason;
public string? Initiator = initiator;
public List<CrimeHistory> History = history;
};
[ByRefEvent]
public record struct CriminalRecordChangedEvent(CriminalRecord Record);
[ByRefEvent]
public record struct CriminalHistoryAddedEvent(CrimeHistory History);
[ByRefEvent]
public record struct CriminalHistoryRemovedEvent(CrimeHistory History);