* rework * bruh * all fixed * balance * bb * Update TileAnomalySystem.cs * Update EntityAnomalySystem.cs * spawn on shutdown variant * fix entites, fix DataRecord * fix some review * god forgive me * oh fuck wrong brench * Revert "oh fuck wrong brench" This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
26 lines
753 B
C#
26 lines
753 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Anomaly.Effects.Components;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedEntityAnomalySystem))]
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public sealed partial class EntitySpawnAnomalyComponent : Component
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{
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/// <summary>
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/// All types of entity spawns with their settings
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/// </summary>
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[DataField]
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public List<EntitySpawnSettingsEntry> Entries = new();
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}
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[DataRecord]
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public partial record struct EntitySpawnSettingsEntry()
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{
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/// <summary>
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/// A list of entities that are random picked to be spawned on each pulse
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/// </summary>
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public List<EntProtoId> Spawns { get; set; } = new();
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public AnomalySpawnSettings Settings { get; set; } = new();
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}
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