Files
tbd-station-14/Content.Server/StationEvents/Events/SolarFlareRule.cs
metalgearsloth fd52f698c7 Predict PoweredLights (#36541)
* Move PoweredLight to shared

* Predict the rest of the owl

* reacher

* compinit & anim

* Fix names

* Revert this?

* Fix these

* chicken drummies

* deita

* Fix

* review

* fix

* fixes

* fix PVS weirdness

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-11 23:06:28 +02:00

78 lines
2.9 KiB
C#

using Content.Server.GameTicking.Rules.Components;
using Content.Server.Radio;
using Robust.Shared.Random;
using Content.Server.Light.EntitySystems;
using Content.Server.Light.Components;
using Content.Server.StationEvents.Components;
using Content.Shared.Radio.Components;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.GameTicking.Components;
using Content.Shared.Light.Components;
namespace Content.Server.StationEvents.Events;
public sealed class SolarFlareRule : StationEventSystem<SolarFlareRuleComponent>
{
[Dependency] private readonly PoweredLightSystem _poweredLight = default!;
[Dependency] private readonly SharedDoorSystem _door = default!;
private float _effectTimer = 0;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RadioReceiveAttemptEvent>(OnRadioReceiveAttempt);
}
protected override void Started(EntityUid uid, SolarFlareRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, comp, gameRule, args);
for (var i = 0; i < comp.ExtraCount; i++)
{
var channel = RobustRandom.Pick(comp.ExtraChannels);
comp.AffectedChannels.Add(channel);
}
}
protected override void ActiveTick(EntityUid uid, SolarFlareRuleComponent component, GameRuleComponent gameRule, float frameTime)
{
base.ActiveTick(uid, component, gameRule, frameTime);
_effectTimer -= frameTime;
if (_effectTimer < 0)
{
_effectTimer += 1;
var lightQuery = EntityQueryEnumerator<PoweredLightComponent>();
while (lightQuery.MoveNext(out var lightEnt, out var light))
{
if (RobustRandom.Prob(component.LightBreakChancePerSecond))
_poweredLight.TryDestroyBulb(lightEnt, light);
}
var airlockQuery = EntityQueryEnumerator<AirlockComponent, DoorComponent>();
while (airlockQuery.MoveNext(out var airlockEnt, out var airlock, out var door))
{
if (airlock.AutoClose && RobustRandom.Prob(component.DoorToggleChancePerSecond))
_door.TryToggleDoor(airlockEnt, door);
}
}
}
private void OnRadioReceiveAttempt(ref RadioReceiveAttemptEvent args)
{
var query = EntityQueryEnumerator<SolarFlareRuleComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var flare, out var gameRule))
{
if (!GameTicker.IsGameRuleActive(uid, gameRule))
continue;
if (!flare.AffectedChannels.Contains(args.Channel.ID))
continue;
if (!flare.OnlyJamHeadsets || (HasComp<HeadsetComponent>(args.RadioReceiver) || HasComp<HeadsetComponent>(args.RadioSource)))
args.Cancelled = true;
}
}
}