* baby proof the terminal * Make a couple exceptions for items that you might take with you. * alwayspoweredlights * Uncuttable cables since cablecomp is a snowflake construction system * chairs and vendors * rerun heisentests * rerun tests again
59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
using Content.Server.Power.EntitySystems;
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using Content.Shared.Power;
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using Content.Shared.Tools;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using System.Diagnostics.Tracing;
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using Content.Shared.Tools.Systems;
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namespace Content.Server.Power.Components;
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/// <summary>
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/// Allows the attached entity to be destroyed by a cutting tool, dropping a piece of cable.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(CableSystem))]
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public sealed partial class CableComponent : Component
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{
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[DataField]
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public EntProtoId CableDroppedOnCutPrototype = "CableHVStack1";
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/// <summary>
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/// The tool quality needed to cut the cable. Setting to null prevents cutting.
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/// </summary>
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[DataField]
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public ProtoId<ToolQualityPrototype>? CuttingQuality = SharedToolSystem.CutQuality;
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/// <summary>
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/// Checked by <see cref="CablePlacerComponent"/> to determine if there is
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/// already a cable of a type on a tile.
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/// </summary>
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[DataField("cableType")]
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public CableType CableType = CableType.HighVoltage;
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[DataField("cuttingDelay")]
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public float CuttingDelay = 1f;
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}
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/// <summary>
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/// Event to be raised when a cable is anchored / unanchored
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/// </summary>
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[ByRefEvent]
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public readonly struct CableAnchorStateChangedEvent
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{
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public readonly TransformComponent Transform;
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public EntityUid Entity => Transform.Owner;
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public bool Anchored => Transform.Anchored;
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/// <summary>
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/// If true, the entity is being detached to null-space
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/// </summary>
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public readonly bool Detaching;
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public CableAnchorStateChangedEvent(TransformComponent transform, bool detaching = false)
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{
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Detaching = detaching;
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Transform = transform;
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}
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}
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