Co-authored-by: beck-thompson <beck314159@hotmail.com> Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
118 lines
3.6 KiB
C#
118 lines
3.6 KiB
C#
using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Database;
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using Content.Shared.CCVar;
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using Content.Shared.Players.JobWhitelist;
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using Content.Shared.Roles;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Serilog;
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namespace Content.Server.Players.JobWhitelist;
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public sealed class JobWhitelistManager : IPostInjectInit
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{
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[Dependency] private readonly IConfigurationManager _config = default!;
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[Dependency] private readonly IServerDbManager _db = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IPrototypeManager _prototypes = default!;
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[Dependency] private readonly UserDbDataManager _userDb = default!;
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private readonly Dictionary<NetUserId, HashSet<string>> _whitelists = new();
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public void Initialize()
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{
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_net.RegisterNetMessage<MsgJobWhitelist>();
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}
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private async Task LoadData(ICommonSession session, CancellationToken cancel)
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{
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var whitelists = await _db.GetJobWhitelists(session.UserId, cancel);
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cancel.ThrowIfCancellationRequested();
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_whitelists[session.UserId] = whitelists.ToHashSet();
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}
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private void FinishLoad(ICommonSession session)
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{
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SendJobWhitelist(session);
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}
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private void ClientDisconnected(ICommonSession session)
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{
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_whitelists.Remove(session.UserId);
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}
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public async void AddWhitelist(NetUserId player, ProtoId<JobPrototype> job)
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{
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if (_whitelists.TryGetValue(player, out var whitelists))
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whitelists.Add(job);
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await _db.AddJobWhitelist(player, job);
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if (_player.TryGetSessionById(player, out var session))
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SendJobWhitelist(session);
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}
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/// <summary>
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/// Returns false if role whitelist is required but the player does not have it.
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/// </summary>
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public bool IsAllowed(ICommonSession session, ProtoId<JobPrototype> job)
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{
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if (!_config.GetCVar(CCVars.GameRoleWhitelist))
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return true;
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if (!_prototypes.Resolve(job, out var jobPrototype) ||
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!jobPrototype.Whitelisted)
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{
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return true;
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}
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return IsWhitelisted(session.UserId, job);
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}
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public bool IsWhitelisted(NetUserId player, ProtoId<JobPrototype> job)
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{
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if (!_whitelists.TryGetValue(player, out var whitelists))
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{
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Log.Error("Unable to check if player {Player} is whitelisted for {Job}. Stack trace:\\n{StackTrace}",
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player,
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job,
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Environment.StackTrace);
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return false;
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}
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return whitelists.Contains(job);
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}
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public async void RemoveWhitelist(NetUserId player, ProtoId<JobPrototype> job)
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{
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_whitelists.GetValueOrDefault(player)?.Remove(job);
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await _db.RemoveJobWhitelist(player, job);
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if (_player.TryGetSessionById(new NetUserId(player), out var session))
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SendJobWhitelist(session);
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}
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public void SendJobWhitelist(ICommonSession player)
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{
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var msg = new MsgJobWhitelist
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{
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Whitelist = _whitelists.GetValueOrDefault(player.UserId) ?? new HashSet<string>()
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};
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_net.ServerSendMessage(msg, player.Channel);
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}
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void IPostInjectInit.PostInject()
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{
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_userDb.AddOnLoadPlayer(LoadData);
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_userDb.AddOnFinishLoad(FinishLoad);
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_userDb.AddOnPlayerDisconnect(ClientDisconnected);
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}
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}
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