* Initial Pass, Rev, Thief * Zombie initial pass * Rebase, Traitor * Nukeops, More overloads * Revert RevolutionaryRuleComponent * Use TryRoundStartAttempt, Rewrite nukie spawning * Comments, Add task scheduler to GameRuleSystem * Zombie initial testing done * Sort methods, rework GameRuleTask * Add CCVar, Initial testing continues * Might as well get rid of the obsolete logging * Oops, i dont know how to log apparently * Suggested formatting fixes * Suggested changes * Fix merge issues * Minor optimisation * Allowed thief to choose other antags * Review changes * Spawn items on floor first, then inserting * minor tweaks * Shift as much as possible to ProtoId<> * Remove unneeded * Add exclusive antag attribute * Fix merge issues * Minor formatting fix * Convert to struct * Cleanup * Review cleanup (need to test a lot) * Some fixes, (mostly) tested * oop * Pass tests (for real) --------- Co-authored-by: Rainfall <rainfey0+git@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
using Content.Server.GameTicking.Rules;
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using Content.Shared.NukeOps;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.NukeOps;
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/// <summary>
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/// Used with NukeOps game rule to send war declaration announcement
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/// </summary>
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[RegisterComponent, AutoGenerateComponentPause]
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[Access(typeof(WarDeclaratorSystem), typeof(NukeopsRuleSystem))]
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public sealed partial class WarDeclaratorComponent : Component
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{
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/// <summary>
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/// Custom war declaration message. If empty, use default.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public string Message;
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/// <summary>
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/// Permission to customize message text
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public bool AllowEditingMessage = true;
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/// <summary>
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/// War declaration text color
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public Color Color = Color.Red;
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/// <summary>
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/// War declaration sound file path
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/// </summary>
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[DataField]
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public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Announcements/war.ogg");
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/// <summary>
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/// Fluent ID for the declaration sender title
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public LocId SenderTitle = "comms-console-announcement-title-nukie";
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/// <summary>
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/// Time allowed for declaration of war
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/// </summary>
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[DataField]
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public float WarDeclarationDelay = 6.0f;
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
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public TimeSpan DisableAt;
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/// <summary>
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/// How long the shuttle will be disabled for
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
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public TimeSpan ShuttleDisabledTime;
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[DataField]
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public WarConditionStatus? CurrentStatus;
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}
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[ByRefEvent]
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public record struct WarDeclaredEvent(WarConditionStatus? Status, Entity<WarDeclaratorComponent> DeclaratorEntity);
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