* Create HasStatusEffectPrecondition.cs * Update HasStatusEffectPrecondition.cs * ok now it works * Update HasStatusEffectPrecondition.cs
29 lines
819 B
C#
29 lines
819 B
C#
using Content.Shared.StatusEffectNew;
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using Robust.Shared.Prototypes;
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namespace Content.Server.NPC.HTN.Preconditions;
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/// <summary>
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/// Returns true if entity have specified status effect
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/// </summary>
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public sealed partial class HasStatusEffectPrecondition : HTNPrecondition
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{
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private StatusEffectsSystem _statusEffects = default!;
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[DataField(required: true)]
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public EntProtoId StatusEffect;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_statusEffects = sysManager.GetEntitySystem<StatusEffectsSystem>();
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}
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public override bool IsMet(NPCBlackboard blackboard)
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{
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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return _statusEffects.HasStatusEffect(owner, StatusEffect);
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}
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}
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