* Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos
15 lines
357 B
C#
15 lines
357 B
C#
using System.Numerics;
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using Content.Server.NPC.Components;
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namespace Content.Server.NPC.Events;
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/// <summary>
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/// Raised directed on an NPC when steering.
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/// </summary>
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[ByRefEvent]
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public readonly record struct NPCSteeringEvent(
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NPCSteeringComponent Steering,
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TransformComponent Transform,
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Vector2 WorldPosition,
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Angle OffsetRotation);
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