* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem * guap * More fixes * Wait you can do that? --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using Content.Server.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Random;
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using Content.Shared.Random.Helpers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed class SolutionRandomFillSystem : EntitySystem
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{
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[Dependency] private readonly SharedSolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RandomFillSolutionComponent, MapInitEvent>(OnRandomSolutionFillMapInit);
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}
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private void OnRandomSolutionFillMapInit(Entity<RandomFillSolutionComponent> entity, ref MapInitEvent args)
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{
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if (entity.Comp.WeightedRandomId == null)
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return;
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var pick = _proto.Index<WeightedRandomFillSolutionPrototype>(entity.Comp.WeightedRandomId).Pick(_random);
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var reagent = pick.reagent;
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var quantity = pick.quantity;
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if (!_proto.HasIndex<ReagentPrototype>(reagent))
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{
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Log.Error($"Tried to add invalid reagent Id {reagent} using SolutionRandomFill.");
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return;
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}
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_solutionsSystem.EnsureSolutionEntity(entity.Owner, entity.Comp.Solution, out var target , pick.quantity);
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if(target.HasValue)
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_solutionsSystem.TryAddReagent(target.Value, reagent, quantity);
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}
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}
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