Files
tbd-station-14/Content.Client/Weapons/Misc/TetherGunSystem.cs
Tayrtahn 5267725aff Cleanup more SpriteComponent warnings (part 1) (#37508)
* Cleanup warnings in PuddleSystem

* Cleanup warnings in HandsSystem

* Cleanup warnings in EnsnareableSystem

* Cleanup warnings in ElectrocutionHUDVisualizerSystem
Also simplify some if statements

* Cleanup warnings in PlantHolderVisualizerSystem

* Cleanup warnings in AlertLevelDisplaySystem

* Cleanup warnings in TetherGunSystem

* Fix error in PlantHolderVisualizerSystem

* I hate var _
2025-05-16 17:42:05 -04:00

125 lines
4.0 KiB
C#

using Content.Shared.Weapons.Misc;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Client.Weapons.Misc;
public sealed class TetherGunSystem : SharedTetherGunSystem
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IInputManager _input = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly MapSystem _mapSystem = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TetheredComponent, ComponentStartup>(OnTetheredStartup);
SubscribeLocalEvent<TetheredComponent, ComponentShutdown>(OnTetheredShutdown);
SubscribeLocalEvent<TetherGunComponent, AfterAutoHandleStateEvent>(OnAfterState);
SubscribeLocalEvent<ForceGunComponent, AfterAutoHandleStateEvent>(OnAfterState);
_overlay.AddOverlay(new TetherGunOverlay(EntityManager));
}
private void OnAfterState(EntityUid uid, BaseForceGunComponent component, ref AfterAutoHandleStateEvent args)
{
if (!TryComp<SpriteComponent>(component.Tethered, out var sprite))
return;
_sprite.SetColor((component.Tethered.Value, sprite), component.LineColor);
}
public override void Shutdown()
{
base.Shutdown();
_overlay.RemoveOverlay<TetherGunOverlay>();
}
protected override bool CanTether(EntityUid uid, BaseForceGunComponent component, EntityUid target, EntityUid? user)
{
// Need powercells predicted sadly :<
return false;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_timing.IsFirstTimePredicted)
return;
var player = _player.LocalEntity;
if (player == null ||
!TryGetTetherGun(player.Value, out _, out var gun) ||
gun.TetherEntity == null)
{
return;
}
var mousePos = _input.MouseScreenPosition;
var mouseWorldPos = _eyeManager.PixelToMap(mousePos);
if (mouseWorldPos.MapId == MapId.Nullspace)
return;
EntityCoordinates coords;
if (_mapManager.TryFindGridAt(mouseWorldPos, out var gridUid, out _))
{
coords = TransformSystem.ToCoordinates(gridUid, mouseWorldPos);
}
else
{
coords = TransformSystem.ToCoordinates(_mapSystem.GetMap(mouseWorldPos.MapId), mouseWorldPos);
}
const float bufferDistance = 0.1f;
if (TryComp(gun.TetherEntity, out TransformComponent? tetherXform) &&
tetherXform.Coordinates.TryDistance(EntityManager, TransformSystem, coords, out var distance) &&
distance < bufferDistance)
{
return;
}
RaisePredictiveEvent(new RequestTetherMoveEvent()
{
Coordinates = GetNetCoordinates(coords)
});
}
private void OnTetheredStartup(EntityUid uid, TetheredComponent component, ComponentStartup args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
{
return;
}
if (TryComp<ForceGunComponent>(component.Tetherer, out var force))
{
_sprite.SetColor((uid, sprite), force.LineColor);
}
else if (TryComp<TetherGunComponent>(component.Tetherer, out var tether))
{
_sprite.SetColor((uid, sprite), tether.LineColor);
}
}
private void OnTetheredShutdown(EntityUid uid, TetheredComponent component, ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
_sprite.SetColor((uid, sprite), Color.White);
}
}