Files
tbd-station-14/Content.Client/Ensnaring/EnsnareableSystem.cs
Tayrtahn 5267725aff Cleanup more SpriteComponent warnings (part 1) (#37508)
* Cleanup warnings in PuddleSystem

* Cleanup warnings in HandsSystem

* Cleanup warnings in EnsnareableSystem

* Cleanup warnings in ElectrocutionHUDVisualizerSystem
Also simplify some if statements

* Cleanup warnings in PlantHolderVisualizerSystem

* Cleanup warnings in AlertLevelDisplaySystem

* Cleanup warnings in TetherGunSystem

* Fix error in PlantHolderVisualizerSystem

* I hate var _
2025-05-16 17:42:05 -04:00

52 lines
1.7 KiB
C#

using Content.Shared.Ensnaring;
using Content.Shared.Ensnaring.Components;
using Robust.Client.GameObjects;
using Robust.Shared.Utility;
namespace Content.Client.Ensnaring;
public sealed class EnsnareableSystem : SharedEnsnareableSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EnsnareableComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
protected override void OnEnsnareInit(Entity<EnsnareableComponent> ent, ref ComponentInit args)
{
base.OnEnsnareInit(ent, ref args);
if (!TryComp<SpriteComponent>(ent.Owner, out var sprite))
return;
// TODO remove this, this should just be in yaml.
_sprite.LayerMapReserve((ent.Owner, sprite), EnsnaredVisualLayers.Ensnared);
}
private void OnAppearanceChange(EntityUid uid, EnsnareableComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null || !_sprite.LayerMapTryGet((uid, args.Sprite), EnsnaredVisualLayers.Ensnared, out var layer, false))
return;
if (_appearance.TryGetData<bool>(uid, EnsnareableVisuals.IsEnsnared, out var isEnsnared, args.Component))
{
if (component.Sprite != null)
{
_sprite.LayerSetRsi((uid, args.Sprite), layer, new ResPath(component.Sprite));
_sprite.LayerSetRsiState((uid, args.Sprite), layer, component.State);
_sprite.LayerSetVisible((uid, args.Sprite), layer, isEnsnared);
}
}
}
}
public enum EnsnaredVisualLayers : byte
{
Ensnared,
}