* Group entity menu by the displayed name instead of by the prototype * Sort entity menu by the displayed name (with label) in current culture
93 lines
3.6 KiB
C#
93 lines
3.6 KiB
C#
using Content.Shared.IdentityManagement;
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using Robust.Client.GameObjects;
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using System.Linq;
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namespace Content.Client.ContextMenu.UI
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{
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public sealed partial class EntityMenuUIController
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{
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public const int GroupingTypesCount = 2;
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private int GroupingContextMenuType { get; set; }
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public void OnGroupingChanged(int obj)
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{
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_context.Close();
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GroupingContextMenuType = obj;
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}
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private List<List<EntityUid>> GroupEntities(IEnumerable<EntityUid> entities, int depth = 0)
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{
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if (GroupingContextMenuType == 0)
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{
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var newEntities = entities.GroupBy(e => Identity.Name(e, _entityManager)).ToList();
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return newEntities.Select(grp => grp.ToList()).ToList();
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}
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else
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{
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var newEntities = entities.GroupBy(e => e, new PrototypeAndStatesContextMenuComparer(depth, _entityManager)).ToList();
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return newEntities.Select(grp => grp.ToList()).ToList();
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}
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}
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private sealed class PrototypeAndStatesContextMenuComparer : IEqualityComparer<EntityUid>
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{
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private static readonly List<Func<EntityUid, EntityUid, IEntityManager, bool>> EqualsList = new()
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{
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(a, b, entMan) => entMan.GetComponent<MetaDataComponent>(a).EntityPrototype!.ID == entMan.GetComponent<MetaDataComponent>(b).EntityPrototype!.ID,
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(a, b, entMan) =>
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{
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entMan.TryGetComponent(a, out SpriteComponent? spriteA);
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entMan.TryGetComponent(b, out SpriteComponent? spriteB);
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if (spriteA == null || spriteB == null)
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return spriteA == spriteB;
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var xStates = spriteA.AllLayers.Where(e => e.Visible).Select(s => s.RsiState.Name);
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var yStates = spriteB.AllLayers.Where(e => e.Visible).Select(s => s.RsiState.Name);
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return xStates.OrderBy(t => t).SequenceEqual(yStates.OrderBy(t => t));
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},
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};
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private static readonly List<Func<EntityUid, IEntityManager, int>> GetHashCodeList = new()
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{
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(e, entMan) => EqualityComparer<string>.Default.GetHashCode(entMan.GetComponent<MetaDataComponent>(e).EntityPrototype!.ID),
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(e, entMan) =>
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{
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var hash = 0;
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foreach (var element in entMan.GetComponent<SpriteComponent>(e).AllLayers.Where(obj => obj.Visible).Select(s => s.RsiState.Name))
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{
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hash ^= EqualityComparer<string>.Default.GetHashCode(element!);
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}
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return hash;
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},
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};
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private static int Count => EqualsList.Count - 1;
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private readonly int _depth;
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private readonly IEntityManager _entMan;
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public PrototypeAndStatesContextMenuComparer(int step = 0, IEntityManager? entMan = null)
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{
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IoCManager.Resolve(ref entMan);
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_depth = step > Count ? Count : step;
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_entMan = entMan;
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}
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public bool Equals(EntityUid x, EntityUid y)
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{
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if (x == default)
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{
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return y == default;
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}
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return y != default && EqualsList[_depth](x, y, _entMan);
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}
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public int GetHashCode(EntityUid e)
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{
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return GetHashCodeList[_depth](e, _entMan);
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}
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}
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}
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}
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