* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Atmos device prediction - Canisters - Tanks - Internals AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer. * Remove details range * Gas tank prediction * Even more sweeping changes * Alerts * rehg * Popup fix * Fix merge conflicts * Fix * Review
25 lines
767 B
C#
25 lines
767 B
C#
using Content.Shared.Atmos.Components;
|
|
using Content.Shared.Body.Components;
|
|
using Content.Shared.Body.Systems;
|
|
|
|
namespace Content.Client.Body.Systems;
|
|
|
|
public sealed class InternalsSystem : SharedInternalsSystem
|
|
{
|
|
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<InternalsComponent, AfterAutoHandleStateEvent>(OnInternalsAfterState);
|
|
}
|
|
|
|
private void OnInternalsAfterState(Entity<InternalsComponent> ent, ref AfterAutoHandleStateEvent args)
|
|
{
|
|
if (ent.Comp.GasTankEntity != null && _ui.TryGetOpenUi(ent.Comp.GasTankEntity.Value, SharedGasTankUiKey.Key, out var bui))
|
|
{
|
|
bui.Update();
|
|
}
|
|
}
|
|
}
|