This reverts commit f67cebf7a4.
Per request of @Kowlin and @southbridge-fur
Check out https://github.com/space-wizards/space-station-14/issues/39960 for further information
170 lines
5.6 KiB
C#
170 lines
5.6 KiB
C#
using System.Linq;
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using Content.Client.Administration.Systems;
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using Content.Client.UserInterface.Controls;
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using Content.Client.Verbs.UI;
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using Content.Shared.Administration;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Input;
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using Robust.Shared.Utility;
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namespace Content.Client.Administration.UI.CustomControls;
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[GenerateTypedNameReferences]
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public sealed partial class PlayerListControl : BoxContainer
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{
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private readonly AdminSystem _adminSystem;
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private readonly IEntityManager _entManager;
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private readonly IUserInterfaceManager _uiManager;
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private PlayerInfo? _selectedPlayer;
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private List<PlayerInfo> _playerList = new();
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private List<PlayerInfo> _sortedPlayerList = new();
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public Comparison<PlayerInfo>? Comparison;
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public Func<PlayerInfo, string, string>? OverrideText;
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public PlayerListControl()
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{
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_entManager = IoCManager.Resolve<IEntityManager>();
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_uiManager = IoCManager.Resolve<IUserInterfaceManager>();
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_adminSystem = _entManager.System<AdminSystem>();
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RobustXamlLoader.Load(this);
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// Fill the Option data
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PlayerListContainer.ItemPressed += PlayerListItemPressed;
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PlayerListContainer.ItemKeyBindDown += PlayerListItemKeyBindDown;
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PlayerListContainer.GenerateItem += GenerateButton;
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PlayerListContainer.NoItemSelected += PlayerListNoItemSelected;
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PopulateList(_adminSystem.PlayerList);
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FilterLineEdit.OnTextChanged += _ => FilterList();
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_adminSystem.PlayerListChanged += PopulateList;
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BackgroundPanel.PanelOverride = new StyleBoxFlat { BackgroundColor = new Color(32, 32, 40) };
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}
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public IReadOnlyList<PlayerInfo> PlayerInfo => _playerList;
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public event Action<PlayerInfo?>? OnSelectionChanged;
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private void PlayerListNoItemSelected()
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{
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_selectedPlayer = null;
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OnSelectionChanged?.Invoke(null);
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}
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private void PlayerListItemPressed(BaseButton.ButtonEventArgs? args, ListData? data)
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{
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if (args == null || data is not PlayerListData { Info: var selectedPlayer })
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return;
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if (selectedPlayer == _selectedPlayer)
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return;
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if (args.Event.Function != EngineKeyFunctions.UIClick)
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return;
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OnSelectionChanged?.Invoke(selectedPlayer);
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_selectedPlayer = selectedPlayer;
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// update label text. Only required if there is some override (e.g. unread bwoink count).
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if (OverrideText != null && args.Button.Children.FirstOrDefault()?.Children?.FirstOrDefault() is Label label)
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label.Text = GetText(selectedPlayer);
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}
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private void PlayerListItemKeyBindDown(GUIBoundKeyEventArgs? args, ListData? data)
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{
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if (args == null || data is not PlayerListData { Info: var selectedPlayer })
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return;
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if (args.Function != EngineKeyFunctions.UIRightClick || selectedPlayer.NetEntity == null)
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return;
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_uiManager.GetUIController<VerbMenuUIController>().OpenVerbMenu(selectedPlayer.NetEntity.Value, true);
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args.Handle();
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}
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public void StopFiltering()
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{
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FilterLineEdit.Text = string.Empty;
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}
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private void FilterList()
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{
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_sortedPlayerList.Clear();
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foreach (var info in _playerList)
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{
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var displayName = $"{info.CharacterName} ({info.Username})";
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if (info.IdentityName != info.CharacterName)
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displayName += $" [{info.IdentityName}]";
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if (!string.IsNullOrEmpty(FilterLineEdit.Text)
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&& !displayName.ToLowerInvariant().Contains(FilterLineEdit.Text.Trim().ToLowerInvariant()))
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continue;
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_sortedPlayerList.Add(info);
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}
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if (Comparison != null)
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_sortedPlayerList.Sort((a, b) => Comparison(a, b));
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PlayerListContainer.PopulateList(_sortedPlayerList.Select(info => new PlayerListData(info)).ToList());
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if (_selectedPlayer != null)
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PlayerListContainer.Select(new PlayerListData(_selectedPlayer));
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}
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public void PopulateList(IReadOnlyList<PlayerInfo>? players = null)
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{
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// Maintain existing pin statuses
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var pinnedPlayers = _playerList.Where(p => p.IsPinned).ToDictionary(p => p.SessionId);
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players ??= _adminSystem.PlayerList;
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_playerList = players.ToList();
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// Restore pin statuses
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foreach (var player in _playerList)
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{
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if (pinnedPlayers.TryGetValue(player.SessionId, out var pinnedPlayer))
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{
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player.IsPinned = pinnedPlayer.IsPinned;
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}
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}
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if (_selectedPlayer != null && !_playerList.Contains(_selectedPlayer))
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_selectedPlayer = null;
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FilterList();
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}
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private string GetText(PlayerInfo info)
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{
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var text = $"{info.CharacterName} ({info.Username})";
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if (OverrideText != null)
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text = OverrideText.Invoke(info, text);
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return text;
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}
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private void GenerateButton(ListData data, ListContainerButton button)
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{
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if (data is not PlayerListData { Info: var info })
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return;
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var entry = new PlayerListEntry();
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entry.Setup(info, OverrideText);
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entry.OnPinStatusChanged += _ =>
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{
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FilterList();
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};
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button.AddChild(entry);
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button.AddStyleClass(ListContainer.StyleClassListContainerButton);
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}
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}
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public record PlayerListData(PlayerInfo Info) : ListData;
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