* Feature * Update * Update * Update * Update Resources/Locale/en-US/administration/bwoink.ftl Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Yes --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
43 lines
1.6 KiB
C#
43 lines
1.6 KiB
C#
#nullable enable
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using Content.Shared.Administration;
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using JetBrains.Annotations;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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namespace Content.Client.Administration.Systems
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{
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[UsedImplicitly]
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public sealed class BwoinkSystem : SharedBwoinkSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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public event EventHandler<BwoinkTextMessage>? OnBwoinkTextMessageRecieved;
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private (TimeSpan Timestamp, bool Typing) _lastTypingUpdateSent;
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protected override void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs)
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{
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OnBwoinkTextMessageRecieved?.Invoke(this, message);
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}
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public void Send(NetUserId channelId, string text, bool playSound, bool adminOnly)
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{
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// Reuse the channel ID as the 'true sender'.
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// Server will ignore this and if someone makes it not ignore this (which is bad, allows impersonation!!!), that will help.
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RaiseNetworkEvent(new BwoinkTextMessage(channelId, channelId, text, playSound: playSound, adminOnly: adminOnly));
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SendInputTextUpdated(channelId, false);
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}
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public void SendInputTextUpdated(NetUserId channel, bool typing)
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{
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if (_lastTypingUpdateSent.Typing == typing &&
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_lastTypingUpdateSent.Timestamp + TimeSpan.FromSeconds(1) > _timing.RealTime)
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{
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return;
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}
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_lastTypingUpdateSent = (_timing.RealTime, typing);
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RaiseNetworkEvent(new BwoinkClientTypingUpdated(channel, typing));
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}
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}
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}
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