* Stop network serializing prototypes Send the damn proto ID instead. * Fix sandbox violation
68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
using Content.Client.Administration.Managers;
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using Content.Shared.Roles;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Administration.Systems
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{
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public sealed partial class AdminSystem
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{
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly SharedRoleSystem _roles = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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private AdminNameOverlay _adminNameOverlay = default!;
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public event Action? OverlayEnabled;
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public event Action? OverlayDisabled;
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private void InitializeOverlay()
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{
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_adminNameOverlay = new AdminNameOverlay(
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this,
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EntityManager,
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_eyeManager,
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_resourceCache,
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_entityLookup,
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_userInterfaceManager,
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_configurationManager,
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_roles,
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_proto);
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_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
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}
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private void ShutdownOverlay()
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{
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_adminManager.AdminStatusUpdated -= OnAdminStatusUpdated;
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}
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private void OnAdminStatusUpdated()
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{
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AdminOverlayOff();
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}
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public void AdminOverlayOn()
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{
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if (_overlayManager.HasOverlay<AdminNameOverlay>())
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return;
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_overlayManager.AddOverlay(_adminNameOverlay);
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OverlayEnabled?.Invoke();
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}
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public void AdminOverlayOff()
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{
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_overlayManager.RemoveOverlay<AdminNameOverlay>();
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OverlayDisabled?.Invoke();
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}
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}
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}
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