Files
tbd-station-14/Content.Client/GameObjects/Components/WindowComponent.cs
Víctor Aguilera Puerto 745401a41e Data-oriented Construction System (#2152)
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
2020-10-08 17:41:23 +02:00

95 lines
3.4 KiB
C#

using Content.Client.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Serialization;
using static Content.Client.GameObjects.Components.IconSmoothing.IconSmoothComponent;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedWindowComponent))]
public sealed class WindowComponent : SharedWindowComponent
{
private string _stateBase;
private ISpriteComponent _sprite;
private SnapGridComponent _snapGrid;
public override void Initialize()
{
base.Initialize();
_sprite = Owner.GetComponent<ISpriteComponent>();
_snapGrid = Owner.GetComponent<SnapGridComponent>();
}
/// <inheritdoc />
protected override void Startup()
{
base.Startup();
_snapGrid.OnPositionChanged += SnapGridOnPositionChanged;
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WindowSmoothDirtyEvent(Owner));
var state0 = $"{_stateBase}0";
_sprite.LayerMapSet(CornerLayers.SE, _sprite.AddLayerState(state0));
_sprite.LayerSetDirOffset(CornerLayers.SE, SpriteComponent.DirectionOffset.None);
_sprite.LayerMapSet(CornerLayers.NE, _sprite.AddLayerState(state0));
_sprite.LayerSetDirOffset(CornerLayers.NE, SpriteComponent.DirectionOffset.CounterClockwise);
_sprite.LayerMapSet(CornerLayers.NW, _sprite.AddLayerState(state0));
_sprite.LayerSetDirOffset(CornerLayers.NW, SpriteComponent.DirectionOffset.Flip);
_sprite.LayerMapSet(CornerLayers.SW, _sprite.AddLayerState(state0));
_sprite.LayerSetDirOffset(CornerLayers.SW, SpriteComponent.DirectionOffset.Clockwise);
}
/// <inheritdoc />
protected override void Shutdown()
{
_snapGrid.OnPositionChanged -= SnapGridOnPositionChanged;
base.Shutdown();
}
private void SnapGridOnPositionChanged()
{
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WindowSmoothDirtyEvent(Owner));
}
public void UpdateSprite()
{
var lowWall = FindLowWall();
if (lowWall == null)
{
return;
}
_sprite.LayerSetState(CornerLayers.NE, $"{_stateBase}{(int) lowWall.LastCornerNE}");
_sprite.LayerSetState(CornerLayers.SE, $"{_stateBase}{(int) lowWall.LastCornerSE}");
_sprite.LayerSetState(CornerLayers.SW, $"{_stateBase}{(int) lowWall.LastCornerSW}");
_sprite.LayerSetState(CornerLayers.NW, $"{_stateBase}{(int) lowWall.LastCornerNW}");
}
private LowWallComponent FindLowWall()
{
foreach (var entity in _snapGrid.GetLocal())
{
if (entity.TryGetComponent(out LowWallComponent lowWall))
{
return lowWall;
}
}
return null;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _stateBase, "base", null);
}
}
}