- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
95 lines
3.4 KiB
C#
95 lines
3.4 KiB
C#
using Content.Client.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Serialization;
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using static Content.Client.GameObjects.Components.IconSmoothing.IconSmoothComponent;
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namespace Content.Client.GameObjects.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedWindowComponent))]
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public sealed class WindowComponent : SharedWindowComponent
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{
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private string _stateBase;
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private ISpriteComponent _sprite;
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private SnapGridComponent _snapGrid;
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public override void Initialize()
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{
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base.Initialize();
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_sprite = Owner.GetComponent<ISpriteComponent>();
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_snapGrid = Owner.GetComponent<SnapGridComponent>();
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}
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/// <inheritdoc />
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protected override void Startup()
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{
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base.Startup();
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_snapGrid.OnPositionChanged += SnapGridOnPositionChanged;
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WindowSmoothDirtyEvent(Owner));
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var state0 = $"{_stateBase}0";
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_sprite.LayerMapSet(CornerLayers.SE, _sprite.AddLayerState(state0));
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_sprite.LayerSetDirOffset(CornerLayers.SE, SpriteComponent.DirectionOffset.None);
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_sprite.LayerMapSet(CornerLayers.NE, _sprite.AddLayerState(state0));
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_sprite.LayerSetDirOffset(CornerLayers.NE, SpriteComponent.DirectionOffset.CounterClockwise);
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_sprite.LayerMapSet(CornerLayers.NW, _sprite.AddLayerState(state0));
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_sprite.LayerSetDirOffset(CornerLayers.NW, SpriteComponent.DirectionOffset.Flip);
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_sprite.LayerMapSet(CornerLayers.SW, _sprite.AddLayerState(state0));
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_sprite.LayerSetDirOffset(CornerLayers.SW, SpriteComponent.DirectionOffset.Clockwise);
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}
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/// <inheritdoc />
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protected override void Shutdown()
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{
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_snapGrid.OnPositionChanged -= SnapGridOnPositionChanged;
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base.Shutdown();
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}
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private void SnapGridOnPositionChanged()
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{
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WindowSmoothDirtyEvent(Owner));
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}
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public void UpdateSprite()
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{
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var lowWall = FindLowWall();
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if (lowWall == null)
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{
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return;
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}
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_sprite.LayerSetState(CornerLayers.NE, $"{_stateBase}{(int) lowWall.LastCornerNE}");
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_sprite.LayerSetState(CornerLayers.SE, $"{_stateBase}{(int) lowWall.LastCornerSE}");
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_sprite.LayerSetState(CornerLayers.SW, $"{_stateBase}{(int) lowWall.LastCornerSW}");
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_sprite.LayerSetState(CornerLayers.NW, $"{_stateBase}{(int) lowWall.LastCornerNW}");
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}
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private LowWallComponent FindLowWall()
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{
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foreach (var entity in _snapGrid.GetLocal())
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{
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if (entity.TryGetComponent(out LowWallComponent lowWall))
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{
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return lowWall;
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}
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}
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return null;
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _stateBase, "base", null);
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}
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}
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}
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