Files
tbd-station-14/Content.Server/Construction/Commands/FixRotationsCommand.cs

110 lines
3.7 KiB
C#

using Content.Server.Administration;
using Content.Server.Window;
using Content.Server.Power.Components;
using Content.Shared.Administration;
using Content.Shared.Construction;
using Content.Shared.Tag;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Construction.Commands
{
[AdminCommand(AdminFlags.Mapping)]
class FixRotationsCommand : IConsoleCommand
{
// ReSharper disable once StringLiteralTypo
public string Command => "fixrotations";
public string Description => "Sets the rotation of all occluders, low walls and windows to south.";
public string Help => $"Usage: {Command} <gridId> | {Command}";
public void Execute(IConsoleShell shell, string argsOther, string[] args)
{
var player = shell.Player as IPlayerSession;
GridId gridId;
switch (args.Length)
{
case 0:
if (player?.AttachedEntity == null)
{
shell.WriteLine("Only a player can run this command.");
return;
}
gridId = player.AttachedEntity.Transform.GridID;
break;
case 1:
if (!int.TryParse(args[0], out var id))
{
shell.WriteLine($"{args[0]} is not a valid integer.");
return;
}
gridId = new GridId(id);
break;
default:
shell.WriteLine(Help);
return;
}
var mapManager = IoCManager.Resolve<IMapManager>();
if (!mapManager.TryGetGrid(gridId, out var grid))
{
shell.WriteLine($"No grid exists with id {gridId}");
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
{
shell.WriteLine($"Grid {gridId} doesn't have an associated grid entity.");
return;
}
var changed = 0;
foreach (var childUid in gridEntity.Transform.ChildEntityUids)
{
if (!entityManager.TryGetEntity(childUid, out var childEntity))
{
continue;
}
var valid = false;
// Occluders should only count if the state of it right now is enabled.
// This prevents issues with edge firelocks.
if (entityManager.TryGetComponent<OccluderComponent>(childUid, out var occluder))
{
valid |= occluder.Enabled;
}
// low walls & grilles
valid |= childEntity.HasComponent<SharedCanBuildWindowOnTopComponent>();
// cables
valid |= childEntity.HasComponent<CableComponent>();
// anything else that might need this forced
valid |= childEntity.HasTag("ForceFixRotations");
// override
valid &= !childEntity.HasTag("ForceNoFixRotations");
if (!valid)
{
continue;
}
if (childEntity.Transform.LocalRotation != Angle.Zero)
{
childEntity.Transform.LocalRotation = Angle.Zero;
changed++;
}
}
shell.WriteLine($"Changed {changed} entities. If things seem wrong, reconnect.");
}
}
}