Files
tbd-station-14/Content.Server/Storage/Components/EntityStorageComponent.cs
Jacob Tong 8c853476fb Rework CollisionGroups (#7656)
* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting
2022-05-10 17:57:20 -07:00

384 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Construction;
using Content.Server.Construction.Components;
using Content.Server.Ghost.Components;
using Content.Server.Storage.EntitySystems;
using Content.Server.Tools;
using Content.Shared.Body.Components;
using Content.Shared.Foldable;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Physics;
using Content.Shared.Placeable;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Storage;
using Content.Shared.Tools;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Storage.Components
{
[RegisterComponent]
[Virtual]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class EntityStorageComponent : Component, IActivate, IStorageComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;
private const float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
public TimeSpan LastInternalOpenAttempt;
/// <summary>
/// Collision masks that get removed when the storage gets opened.
/// </summary>
private const int MasksToRemove = (int) (
CollisionGroup.MidImpassable |
CollisionGroup.HighImpassable |
CollisionGroup.LowImpassable);
/// <summary>
/// Collision masks that were removed from ANY layer when the storage was opened;
/// </summary>
[DataField("removedMasks")] public int RemovedMasks;
[ViewVariables]
[DataField("Capacity")]
private int _storageCapacityMax = 30;
[ViewVariables]
[DataField("IsCollidableWhenOpen")]
private bool _isCollidableWhenOpen;
[ViewVariables]
[DataField("EnteringRange")]
private float _enteringRange = -0.4f;
[DataField("showContents")]
private bool _showContents;
[DataField("occludesLight")]
private bool _occludesLight = true;
[DataField("open")]
public bool Open;
[DataField("closeSound")]
private SoundSpecifier _closeSound = new SoundPathSpecifier("/Audio/Effects/closetclose.ogg");
[DataField("openSound")]
private SoundSpecifier _openSound = new SoundPathSpecifier("/Audio/Effects/closetopen.ogg");
[ViewVariables]
public Container Contents = default!;
/// <summary>
/// Determines if the container contents should be drawn when the container is closed.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool ShowContents
{
get => _showContents;
set
{
_showContents = value;
Contents.ShowContents = _showContents;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public bool OccludesLight
{
get => _occludesLight;
set
{
_occludesLight = value;
Contents.OccludesLight = _occludesLight;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public bool IsWeldedShut;
[ViewVariables(VVAccess.ReadWrite)]
public float EnteringRange
{
get => _enteringRange;
set => _enteringRange = value;
}
/// <inheritdoc />
protected override void Initialize()
{
base.Initialize();
Contents = Owner.EnsureContainer<Container>(nameof(EntityStorageComponent));
Contents.ShowContents = _showContents;
Contents.OccludesLight = _occludesLight;
if(_entMan.TryGetComponent(Owner, out ConstructionComponent? construction))
EntitySystem.Get<ConstructionSystem>().AddContainer(Owner, nameof(EntityStorageComponent), construction);
if (_entMan.TryGetComponent<PlaceableSurfaceComponent?>(Owner, out var surface))
{
EntitySystem.Get<PlaceableSurfaceSystem>().SetPlaceable(Owner, Open, surface);
}
}
public virtual void Activate(ActivateEventArgs eventArgs)
{
ToggleOpen(eventArgs.User);
}
public virtual bool CanOpen(EntityUid user, bool silent = false)
{
if (IsWeldedShut)
{
if (!silent && !Contents.Contains(user))
Owner.PopupMessage(user, Loc.GetString("entity-storage-component-welded-shut-message"));
return false;
}
if (_entMan.TryGetComponent<LockComponent?>(Owner, out var @lock) && @lock.Locked)
{
if (!silent) Owner.PopupMessage(user, Loc.GetString("entity-storage-component-locked-message"));
return false;
}
var @event = new StorageOpenAttemptEvent();
IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(Owner, @event);
return !@event.Cancelled;
}
public virtual bool CanClose(EntityUid user, bool silent = false)
{
var @event = new StorageCloseAttemptEvent();
IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(Owner, @event);
return !@event.Cancelled;
}
public void ToggleOpen(EntityUid user)
{
if (Open)
{
TryCloseStorage(user);
}
else
{
TryOpenStorage(user);
}
}
protected virtual void CloseStorage()
{
Open = false;
var count = 0;
foreach (var entity in DetermineCollidingEntities())
{
// prevents taking items out of inventories, out of containers, and orphaning child entities
if (entity.IsInContainer())
continue;
if (!CanFit(entity))
continue;
// finally, AddToContents
if (!AddToContents(entity))
continue;
count++;
if (count >= _storageCapacityMax)
{
break;
}
}
ModifyComponents();
SoundSystem.Play(Filter.Pvs(Owner), _closeSound.GetSound(), Owner);
LastInternalOpenAttempt = default;
}
public virtual bool CanFit(EntityUid entity)
{
// conditions are complicated because of pizzabox-related issues, so follow this guide
// 0. Accomplish your goals at all costs.
// 1. AddToContents can block anything
// 2. maximum item count can block anything
// 3. ghosts can NEVER be eaten
// 4. items can always be eaten unless a previous law prevents it
// 5. if this is NOT AN ITEM, then mobs can always be eaten unless unless a previous law prevents it
// 6. if this is an item, then mobs must only be eaten if some other component prevents pick-up interactions while a mob is inside (e.g. foldable)
// Let's not insert admin ghosts, yeah? This is really a a hack and should be replaced by attempt events
if (_entMan.HasComponent<GhostComponent>(entity))
return false;
// checks
var targetIsItem = _entMan.HasComponent<SharedItemComponent>(entity);
var targetIsMob = _entMan.HasComponent<SharedBodyComponent>(entity);
var storageIsItem = _entMan.HasComponent<SharedItemComponent>(Owner);
var allowedToEat = targetIsItem;
// BEFORE REPLACING THIS WITH, I.E. A PROPERTY:
// Make absolutely 100% sure you have worked out how to stop people ending up in backpacks.
// Seriously, it is insanely hacky and weird to get someone out of a backpack once they end up in there.
// And to be clear, they should NOT be in there.
// For the record, what you need to do is empty the backpack onto a PlacableSurface (table, rack)
if (targetIsMob)
{
if (!storageIsItem)
allowedToEat = true;
else
{
// make an exception if this is a foldable-item that is currently un-folded (e.g., body bags).
allowedToEat = _entMan.TryGetComponent(Owner, out FoldableComponent? foldable) && !foldable.IsFolded;
}
}
return allowedToEat;
}
protected virtual void OpenStorage()
{
Open = true;
EntitySystem.Get<EntityStorageSystem>().EmptyContents(Owner, this);
ModifyComponents();
SoundSystem.Play(Filter.Pvs(Owner), _openSound.GetSound(), Owner);
}
private void ModifyComponents()
{
if (!_isCollidableWhenOpen && _entMan.TryGetComponent<FixturesComponent?>(Owner, out var manager)
&& manager.Fixtures.Count > 0)
{
// currently only works for single-fixture entities. If they have more than one fixture, then
// RemovedMasks needs to be tracked separately for each fixture, using a fixture Id Dictionary. Also the
// fixture IDs probably cant be automatically generated without causing issues, unless there is some
// guarantee that they will get deserialized with the same auto-generated ID when saving+loading the map.
var fixture = manager.Fixtures.Values.First();
if (Open)
{
RemovedMasks = fixture.CollisionLayer & MasksToRemove;
fixture.CollisionLayer &= ~MasksToRemove;
}
else
{
fixture.CollisionLayer |= RemovedMasks;
RemovedMasks = 0;
}
}
if (_entMan.TryGetComponent<PlaceableSurfaceComponent?>(Owner, out var surface))
{
EntitySystem.Get<PlaceableSurfaceSystem>().SetPlaceable(Owner, Open, surface);
}
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
{
appearance.SetData(StorageVisuals.Open, Open);
}
}
protected virtual bool AddToContents(EntityUid entity)
{
if (entity == Owner) return false;
if (_entMan.TryGetComponent(entity, out IPhysBody? entityPhysicsComponent))
{
if (MaxSize < entityPhysicsComponent.GetWorldAABB().Size.X
|| MaxSize < entityPhysicsComponent.GetWorldAABB().Size.Y)
{
return false;
}
}
return Contents.CanInsert(entity) && Insert(entity);
}
public virtual Vector2 ContentsDumpPosition()
{
return _entMan.GetComponent<TransformComponent>(Owner).WorldPosition;
}
public virtual bool TryOpenStorage(EntityUid user)
{
if (!CanOpen(user)) return false;
OpenStorage();
return true;
}
public virtual bool TryCloseStorage(EntityUid user)
{
if (!CanClose(user)) return false;
CloseStorage();
return true;
}
/// <inheritdoc />
public bool Remove(EntityUid entity)
{
return Contents.CanRemove(entity);
}
/// <inheritdoc />
public bool Insert(EntityUid entity)
{
// Trying to add while open just dumps it on the ground below us.
if (Open)
{
var entMan = _entMan;
entMan.GetComponent<TransformComponent>(entity).WorldPosition = entMan.GetComponent<TransformComponent>(Owner).WorldPosition;
return true;
}
return Contents.Insert(entity);
}
/// <inheritdoc />
public bool CanInsert(EntityUid entity)
{
if (Open)
{
return true;
}
if (Contents.ContainedEntities.Count >= _storageCapacityMax)
{
return false;
}
return Contents.CanInsert(entity);
}
protected virtual IEnumerable<EntityUid> DetermineCollidingEntities()
{
var entityLookup = EntitySystem.Get<EntityLookupSystem>();
return entityLookup.GetEntitiesInRange(Owner, _enteringRange, LookupFlags.Approximate);
}
}
public sealed class StorageOpenAttemptEvent : CancellableEntityEventArgs
{
}
public sealed class StorageCloseAttemptEvent : CancellableEntityEventArgs
{
}
}