* BatteryWeaponPowerCell tweaks * add update ammo ev & shuttle guns tweaks * MilonPL requested changes * revert changes in OnPowerCellChanged * Add events to get charge info & change current charge --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
253 lines
9.7 KiB
C#
253 lines
9.7 KiB
C#
using Content.Server.Cargo.Systems;
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using Content.Server.Emp;
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using Content.Server.Power.Components;
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using Content.Shared.Examine;
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using Content.Shared.Rejuvenate;
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using Content.Shared.Timing;
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using JetBrains.Annotations;
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using Robust.Shared.Utility;
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using Robust.Shared.Timing;
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namespace Content.Server.Power.EntitySystems
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{
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[UsedImplicitly]
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public sealed class BatterySystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ExaminableBatteryComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<PowerNetworkBatteryComponent, RejuvenateEvent>(OnNetBatteryRejuvenate);
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SubscribeLocalEvent<BatteryComponent, RejuvenateEvent>(OnBatteryRejuvenate);
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SubscribeLocalEvent<BatteryComponent, PriceCalculationEvent>(CalculateBatteryPrice);
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SubscribeLocalEvent<BatteryComponent, EmpPulseEvent>(OnEmpPulse);
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SubscribeLocalEvent<BatteryComponent, ChangeChargeEvent>(OnChangeCharge);
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SubscribeLocalEvent<BatteryComponent, GetChargeEvent>(OnGetCharge);
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SubscribeLocalEvent<NetworkBatteryPreSync>(PreSync);
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SubscribeLocalEvent<NetworkBatteryPostSync>(PostSync);
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}
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private void OnNetBatteryRejuvenate(EntityUid uid, PowerNetworkBatteryComponent component, RejuvenateEvent args)
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{
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component.NetworkBattery.CurrentStorage = component.NetworkBattery.Capacity;
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}
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private void OnBatteryRejuvenate(EntityUid uid, BatteryComponent component, RejuvenateEvent args)
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{
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SetCharge(uid, component.MaxCharge, component);
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}
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private void OnExamine(EntityUid uid, ExaminableBatteryComponent component, ExaminedEvent args)
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{
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if (!TryComp<BatteryComponent>(uid, out var batteryComponent))
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return;
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if (args.IsInDetailsRange)
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{
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var effectiveMax = batteryComponent.MaxCharge;
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if (effectiveMax == 0)
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effectiveMax = 1;
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var chargeFraction = batteryComponent.CurrentCharge / effectiveMax;
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var chargePercentRounded = (int) (chargeFraction * 100);
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args.PushMarkup(
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Loc.GetString(
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"examinable-battery-component-examine-detail",
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("percent", chargePercentRounded),
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("markupPercentColor", "green")
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)
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);
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}
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}
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private void PreSync(NetworkBatteryPreSync ev)
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{
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// Ignoring entity pausing. If the entity was paused, neither component's data should have been changed.
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var enumerator = AllEntityQuery<PowerNetworkBatteryComponent, BatteryComponent>();
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while (enumerator.MoveNext(out var netBat, out var bat))
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{
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DebugTools.Assert(bat.CurrentCharge <= bat.MaxCharge && bat.CurrentCharge >= 0);
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netBat.NetworkBattery.Capacity = bat.MaxCharge;
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netBat.NetworkBattery.CurrentStorage = bat.CurrentCharge;
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}
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}
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private void PostSync(NetworkBatteryPostSync ev)
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{
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// Ignoring entity pausing. If the entity was paused, neither component's data should have been changed.
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var enumerator = AllEntityQuery<PowerNetworkBatteryComponent, BatteryComponent>();
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while (enumerator.MoveNext(out var uid, out var netBat, out var bat))
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{
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SetCharge(uid, netBat.NetworkBattery.CurrentStorage, bat);
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}
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<BatterySelfRechargerComponent, BatteryComponent>();
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while (query.MoveNext(out var uid, out var comp, out var batt))
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{
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if (!comp.AutoRecharge || IsFull(uid, batt))
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continue;
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if (comp.AutoRechargePause)
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{
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if (comp.NextAutoRecharge > _timing.CurTime)
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continue;
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}
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SetCharge(uid, batt.CurrentCharge + comp.AutoRechargeRate * frameTime, batt);
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}
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}
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/// <summary>
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/// Gets the price for the power contained in an entity's battery.
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/// </summary>
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private void CalculateBatteryPrice(EntityUid uid, BatteryComponent component, ref PriceCalculationEvent args)
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{
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args.Price += component.CurrentCharge * component.PricePerJoule;
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}
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private void OnEmpPulse(EntityUid uid, BatteryComponent component, ref EmpPulseEvent args)
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{
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args.Affected = true;
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UseCharge(uid, args.EnergyConsumption, component);
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// Apply a cooldown to the entity's self recharge if needed to avoid it immediately self recharging after an EMP.
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TrySetChargeCooldown(uid);
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}
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private void OnChangeCharge(Entity<BatteryComponent> entity, ref ChangeChargeEvent args)
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{
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if (args.ResidualValue == 0)
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return;
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args.ResidualValue -= ChangeCharge(entity, args.ResidualValue);
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}
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private void OnGetCharge(Entity<BatteryComponent> entity, ref GetChargeEvent args)
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{
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args.CurrentCharge += entity.Comp.CurrentCharge;
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args.MaxCharge += entity.Comp.MaxCharge;
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}
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public float UseCharge(EntityUid uid, float value, BatteryComponent? battery = null)
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{
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if (value <= 0 || !Resolve(uid, ref battery) || battery.CurrentCharge == 0)
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return 0;
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return ChangeCharge(uid, -value, battery);
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}
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public void SetMaxCharge(EntityUid uid, float value, BatteryComponent? battery = null)
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{
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if (!Resolve(uid, ref battery))
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return;
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var old = battery.MaxCharge;
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battery.MaxCharge = Math.Max(value, 0);
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battery.CurrentCharge = Math.Min(battery.CurrentCharge, battery.MaxCharge);
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if (MathHelper.CloseTo(battery.MaxCharge, old))
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return;
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var ev = new ChargeChangedEvent(battery.CurrentCharge, battery.MaxCharge);
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RaiseLocalEvent(uid, ref ev);
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}
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public void SetCharge(EntityUid uid, float value, BatteryComponent? battery = null)
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{
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if (!Resolve(uid, ref battery))
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return;
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var old = battery.CurrentCharge;
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battery.CurrentCharge = MathHelper.Clamp(value, 0, battery.MaxCharge);
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if (MathHelper.CloseTo(battery.CurrentCharge, old) &&
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!(old != battery.CurrentCharge && battery.CurrentCharge == battery.MaxCharge))
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{
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return;
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}
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var ev = new ChargeChangedEvent(battery.CurrentCharge, battery.MaxCharge);
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RaiseLocalEvent(uid, ref ev);
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}
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/// <summary>
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/// Changes the current battery charge by some value
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/// </summary>
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public float ChangeCharge(EntityUid uid, float value, BatteryComponent? battery = null)
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{
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if (!Resolve(uid, ref battery))
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return 0;
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var newValue = Math.Clamp(0, battery.CurrentCharge + value, battery.MaxCharge);
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var delta = newValue - battery.CurrentCharge;
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battery.CurrentCharge = newValue;
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TrySetChargeCooldown(uid);
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var ev = new ChargeChangedEvent(battery.CurrentCharge, battery.MaxCharge);
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RaiseLocalEvent(uid, ref ev);
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return delta;
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}
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/// <summary>
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/// Checks if the entity has a self recharge and puts it on cooldown if applicable.
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/// </summary>
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public void TrySetChargeCooldown(EntityUid uid, float value = -1)
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{
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if (!TryComp<BatterySelfRechargerComponent>(uid, out var batteryself))
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return;
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if (!batteryself.AutoRechargePause)
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return;
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// If no answer or a negative is given for value, use the default from AutoRechargePauseTime.
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if (value < 0)
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value = batteryself.AutoRechargePauseTime;
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if (_timing.CurTime + TimeSpan.FromSeconds(value) <= batteryself.NextAutoRecharge)
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return;
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SetChargeCooldown(uid, batteryself.AutoRechargePauseTime, batteryself);
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}
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/// <summary>
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/// Puts the entity's self recharge on cooldown for the specified time.
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/// </summary>
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public void SetChargeCooldown(EntityUid uid, float value, BatterySelfRechargerComponent? batteryself = null)
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{
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if (!Resolve(uid, ref batteryself))
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return;
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if (value >= 0)
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batteryself.NextAutoRecharge = _timing.CurTime + TimeSpan.FromSeconds(value);
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else
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batteryself.NextAutoRecharge = _timing.CurTime;
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}
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/// <summary>
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/// If sufficient charge is available on the battery, use it. Otherwise, don't.
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/// </summary>
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public bool TryUseCharge(EntityUid uid, float value, BatteryComponent? battery = null)
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{
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if (!Resolve(uid, ref battery, false) || value > battery.CurrentCharge)
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return false;
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UseCharge(uid, value, battery);
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return true;
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}
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/// <summary>
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/// Returns whether the battery is full.
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/// </summary>
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public bool IsFull(EntityUid uid, BatteryComponent? battery = null)
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{
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if (!Resolve(uid, ref battery))
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return false;
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return battery.CurrentCharge >= battery.MaxCharge;
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}
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}
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}
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