Files
tbd-station-14/Content.Client/Inventory/InventorySlotsComponent.cs

20 lines
754 B
C#

namespace Content.Client.Inventory;
/// <summary>
/// A character UI which shows items the user has equipped within his inventory
/// </summary>
[RegisterComponent]
[Access(typeof(ClientInventorySystem))]
public sealed partial class InventorySlotsComponent : Component
{
[ViewVariables]
public readonly Dictionary<string, ClientInventorySystem.SlotData> SlotData = new ();
/// <summary>
/// Data about the current layers that have been added to the players sprite due to the items in each equipment slot.
/// </summary>
[ViewVariables]
[Access(typeof(ClientInventorySystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
public readonly Dictionary<string, HashSet<string>> VisualLayerKeys = new();
}